Hello. I have another problem.
I tried to reskin Taggart's Security Officers, and when it's done, I have a "flat" textures, shading doesn't work properly.
[URL=http://img141.imageshack.us/i/gmconstruct0000g.jpg/][IMG]http://img141.imageshack.us/img141/7074/gmconstruct0000g.th.jpg[/IMG][/URL]
[URL=http://img140.imageshack.us/i/gmconstruct0001h.jpg/][IMG]http://img140.imageshack.us/img140/1876/gmconstruct0001h.th.jpg[/IMG][/URL]
And there's a HL2 Breen model in the same place:
[URL=http://img573.imageshack.us/i/gmconstruct0002.jpg/][IMG]http://img573.imageshack.us/img573/1663/gmconstruct0002.th.jpg[/IMG][/URL]
Is any way to fix it?
Thanks in advance.
I bet you ruined glowing mask.
Probably yes, but how can I fix it? ._.
I only edited the .vtf files, I didn't added anythin to the .vmt...
[QUOTE=Trek;27873495]Probably yes, but how can I fix it? ._.
I only edited the .vtf files, I didn't added anythin to the .vmt...[/QUOTE]
vtf contains rgb and alpha channels.
so you probably just edited vtf and left alpha channel white, that's why it's flat.
Yea, but I'm kind of noob, and I don't know how to fix that.
Painkilla, if you can explain me in step-by-step method, You will be my god :>
em i dont feel like writing, sorry. you can just remove $selfillum from qc either.
Ugh... OK.
But I have 3 Channels, RGB, Red, Green and Blue. Now I must color it to the black?
Looks like you lost your normals map. Try [code]"$normalmapalphaenvmapmask" "/youtexture/yourtexture"[/code]
I must add it to the .qc or .vmt?
To the vmt.
I got mine like [code]"VertexLitGeneric"
{
"$basetexture" "/plymouth/plymoutht"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" "/plymouth/plymouthe"
"$model" 1
}[/code]
post your vmt.
and see if original files got any normals.
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