• Help getting a model in gmod
    1 replies, posted
I searched garrysmod.org for the model of a key, but as I only found the TF2, I decided to make my own key(I will need to send the model to the player.) I didn't really want to use a totaly new texture for it, I wanted to use "models/shiny" that comes with the source engine itself, but some tutorials say that I need to make the skin at the blender, else it won't compile effectively to be made a prop using GUItoMDL. Could someone help me getting this model into a prop using the "models/shiny" texture? If you need any other info, just ask. Model I need to export. [img]http://puu.sh/1rp8X[/img]
They're right, without a material assigned to the mesh on export the key will show up as the attractive pink checkerboard. Create a material in blender called "Key.vmt" and assign it to the key. then when you export the mesh it will know what to look for when you put "$cdmaterials" in your QC As for the "models/shiny" I don't know what folders/files you referring to but just take the VMT from there and rename it Key.vmt and place that in your materials directories. *Also your normals on the keys ring look flipped the wrong way
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