A bunch of models ported from mass effect 1, i was gonna port more but with mass effect 2 coming out i figured alot of the bigger name model porters would start porting from that so i didn't bother.
[b]Pictures:[/b]
[img]http://filesmelt.com/dl/massefft1.jpg[/img]
[img]http://filesmelt.com/dl/massefft2.jpg[/img]
The guns textures might look a bit odd and bland to you becuase i had to try reskinning them, the textures when ripped from the game come out all rainbow looking due to the way the game makes the guns diffrent colors ingame.
[b]Downloads:[/b]
[url=http://www.garrysmod.org/downloads/?a=view&id=89612][img]http://www.garrysmod.org/img/?t=dll&id=89612[/img][/url]
Enjoy.
Bout time we got our hands on the stupid jellyfish. :v:
Awesome ports!
OMG! I have been waiting for some weapons from mass effect, do you think you could do wrex, a geth trooper, normandy and nihlus? It would go great for comics.
I thought the read-me was gonna say "Read me you bitch" But it said "read me you big stupid jellyfish" :v:
Nice :D Saves me doing that lot :P
Very nice reskins on the guns aswell ^^
[QUOTE=DrInKoDrIvO;19877908]OMG! I have been waiting for some weapons from mass effect, do you think you could do wrex, a geth trooper, normandy and nihlus? It would go great for comics.[/QUOTE]
Keep a look out, i've been working on a couple of those ^.~
Edit: doubt i'll be able to do them aswell as these though :(
[QUOTE=Silver Spirit;19877998]Nice :D Saves me doing that lot :P
Very nice reskins on the guns aswell ^^
Keep a look out, i've been working on a couple of those ^.~
Edit: doubt i'll be able to do them aswell as these though :([/QUOTE]
Your work is always cool SS, dont worry!
And thanks 3xM, this things look pretty cool, especially that little alien dog thing :3
I will be honest.
I only know the Hanar out of all of those things. But who cares, I like that dog lizard thing :dance:
Did/will you port Wrex or a generic one of his species?
If you plan on porting and humanoids, you should port an Elcor. They look...weird but cool. Awesome pack, by the way. The skins don't look bad at all!
WOOO Jellyfish! :D
Thanks for porting dem weapons too. Been hoping someone would do those.
Needs moar Conrad Verner.
*leeches off*
I love you. Now and forever.
nice port
You should try some of the characters. That would be awesome.
Frankly, I think a pack like this is overdue. Awesome, though, that you managed to not only port them properly, but also release them.
I think we need a set of Mass Effect replacement skins for HL2. Every weapon is covered, so i don't see why not.
you NEED to port Tali. seriously.
[QUOTE=Laurn;19911362]you NEED to port Tali. seriously.[/QUOTE]
Tali's model, plus varients can be found in lilwasa's christmas pack.
[QUOTE=-Ben_Wolfe-;19911387]Tali's model, plus varients can be found in lilwasa's christmas pack.[/QUOTE]
Yeah but one of her upper arms is unmoveable.
[QUOTE=madmanmad;19913483]Yeah but one of her upper arms is unmoveable.[/QUOTE]
I forgot to add the good phys model on her, to fix it just replace it with one of the other quarians physics.
Also, great pack.
just fyi on the textures, the files that have "diff" in the name are the actual textures. Bioware setup each diff texture to contain the bump, spec, ect.. maps into each of the rgb-a channels. That's why they look all rainbowy.
[QUOTE=snackynak;19931194]just fyi on the textures, the files that have "diff" in the name are the actual textures. Bioware setup each diff texture to contain the bump, spec, ect.. maps into each of the rgb-a channels. That's why they look all rainbowy.[/QUOTE]
The diff ones were the ones i used, they were still rainbows.
[QUOTE=snackynak;19931194]just fyi on the textures, the files that have "diff" in the name are the actual textures. Bioware setup each diff texture to contain the bump, spec, ect.. maps into each of the rgb-a channels. That's why they look all rainbowy.[/QUOTE]
i'm not too sure about that, as there are specific norm and spec textures, also it's only the weapon, armour and some of the character textures that are rainbowy, so i'd guess it's something more like the L4D2 stuff to do with colouration (though i'm not sure at all).
Though I have been experimenting with the textures over the past few days and I now know how to correctly use phong with them and a veriety of other VMT effects.
Nice guns, I'l take some of those.
My request finally came through! :love:
Please tell me the Hanar's tentacles are ragdolled.
[QUOTE=GuyNumbers;19970822]Please tell me the Hanar's tentacles are ragdolled.[/QUOTE]
They are, I've tested all of these ingame already.
[QUOTE=Silver Spirit;19933096]i'm not too sure about that, as there are specific norm and spec textures, also it's only the weapon, armour and some of the character textures that are rainbowy, so i'd guess it's something more like the L4D2 stuff to do with colouration (though i'm not sure at all).
Though I have been experimenting with the textures over the past few days and I now know how to correctly use phong with them and a veriety of other VMT effects.[/QUOTE]
hmm, maybe not then. I read somewhere (maybe on this forum) that bioware used each of the rgb channels for something, I can't remember where I read it or for what purpose they did it. I'll take a look around, maybe i'll find it again.
[QUOTE=snackynak;19972063]hmm, maybe not then. I read somewhere (maybe on this forum) that bioware used each of the rgb channels for something, I can't remember where I read it or for what purpose they did it. I'll take a look around, maybe i'll find it again.[/QUOTE]
I know that was said before, but as I said i've been looking at them and I don't agree.
Edit: Probberly was in here: [url]http://www.facepunch.com/showthread.php?t=563617&highlight=mass+effect[/url]
Edit2: Actualy re-reading that it does make sense ^^ The bumpmap is definately separate though.
[QUOTE=Silver Spirit;19972470]I know that was said before, but as I said i've been looking at them and I don't agree.
Edit: Probberly was in here: [URL]http://www.facepunch.com/showthread.php?t=563617&highlight=mass+effect[/URL]
Edit2: Actualy re-reading that it does make sense ^^ The bumpmap is definately separate though.[/QUOTE]
Yeah, after extracting some of the geth and weapons textures, it looks like the rgb may be different color or illum masks and the bump maps/spec are separate. Maybe these could be combined and/or combined and have a certain layered colored or greyed out with the diffuse texture to give correct color. I dunno, its been awhile since I played with these models, and I never figured out the textures.
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