• Player model not animating correctly
    10 replies, posted
So I'm trying to make a Asriel Dreamurr player model for Garry's Mod with a ragdoll I found on steam. But once I made it a player model, this happened: [IMG]http://i.imgur.com/heFNeQu.jpg[/IMG] [IMG]http://i.imgur.com/Xevtvzz.jpg[/IMG] I don't know what I'm doing wrong but if someone could please help me. Here's my QC, I don't know if I need to include anything else though. [CODE]$ModelName "Asriel.mdl" $Model "model" "Asriel_reference.smd" { eyeball "eye_right" "ValveBiped.Bip01_Head1" -0.410785 -0.580346 69.973752 "eyeball_r" 20 21.000001 "iris_unused" 5 eyeball "eye_left" "ValveBiped.Bip01_Head1" 0.349215 -0.580348 69.973752 "eyeball_l" 20 -24.999999 "iris_unused" 5 mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 flexfile "Asriel.vta" { defaultflex frame 0 flex "jaw_open" frame 1 flex "jaw_closer" frame 2 flex "grin" frame 3 flex "big_grin" frame 4 flex "r_frown" frame 5 flex "l_smirk" frame 6 flex "r_smirk" frame 7 flex "r_puckerer" frame 8 flex "r_stretch" frame 9 flex "mouth_full" frame 10 flex "mouth_angry" frame 11 flex "tongue_out" frame 12 flex "l_angry" frame 13 flex "r_angry" frame 14 flex "l_sad" frame 15 flex "r_sad" frame 16 flex "l_relaxed" frame 17 flex "r_relaxed" frame 18 flex "l_wide" frame 19 flex "r_wide" frame 20 flex "l_lid_raise" frame 21 flex "r_lid_raise" frame 22 flex "l_lid_lowerer" frame 23 flex "r_lid_lowerer" frame 24 flex "l_eyebrow_lowerer" frame 25 flex "r_eyebrow_lowerer" frame 26 flex "l_happy" frame 27 flex "r_happy" frame 28 flex "eye_closer_left" frame 29 flex "eye_closer_right" frame 30 } flexcontroller phoneme range 0 1 l_angry flexcontroller phoneme range 0 1 r_angry flexcontroller phoneme range 0 1 l_sad flexcontroller phoneme range 0 1 r_sad flexcontroller phoneme range 0 1 l_relaxed flexcontroller phoneme range 0 1 r_relaxed flexcontroller phoneme range 0 1 l_wide flexcontroller phoneme range 0 1 r_wide flexcontroller phoneme range 0 1 l_lid_raise flexcontroller phoneme range 0 1 r_lid_raise flexcontroller phoneme range 0 1 l_lid_lowerer flexcontroller phoneme range 0 1 r_lid_lowerer flexcontroller phoneme range 0 1 l_eyebrow_lowerer flexcontroller phoneme range 0 1 r_eyebrow_lowerer flexcontroller phoneme range 0 1 l_happy flexcontroller phoneme range 0 1 r_happy flexcontroller phoneme range 0 1 eye_closer_left flexcontroller phoneme range 0 1 eye_closer_right flexcontroller phoneme range 0 1 jaw_open flexcontroller phoneme range 0 1 jaw_closer flexcontroller phoneme range 0 1 grin flexcontroller phoneme range 0 1 big_grin flexcontroller phoneme range 0 1 l_frown flexcontroller phoneme range 0 1 r_frown flexcontroller phoneme range 0 1 l_smirk flexcontroller phoneme range 0 1 r_smirk flexcontroller phoneme range 0 1 l_lip_down flexcontroller phoneme range 0 1 r_lip_down flexcontroller phoneme range 0 1 l_lip_up flexcontroller phoneme range 0 1 r_lip_up flexcontroller phoneme range 0 1 l_puckerer flexcontroller phoneme range 0 1 r_puckerer flexcontroller phoneme range 0 1 l_stretch flexcontroller phoneme range 0 1 r_stretch flexcontroller phoneme range 0 1 mouth_full flexcontroller phoneme range 0 1 mouth_angry flexcontroller phoneme range 0 1 mouth_neutral flexcontroller phoneme range 0 1 mouth_S flexcontroller phoneme range 0 1 mouth_O flexcontroller phoneme range 0 1 tongue_out flexcontroller phoneme range 0 1 tongue_up flexcontroller phoneme range 0 1 tongue_down flexcontroller phoneme range 0 1 tongue_left flexcontroller phoneme range 0 1 tongue_right flexcontroller phoneme range 0 1 nose_wrinkle flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft localvar l_frown localvar l_lip_down localvar r_lip_down localvar l_lip_up localvar r_lip_up localvar l_puckerer localvar l_stretch localvar mouth_neutral localvar mouth_S localvar mouth_O localvar tongue_up localvar tongue_down localvar tongue_left localvar tongue_right localvar nose_wrinkle %l_angry = l_angry %r_angry = r_angry %l_sad = l_sad %r_sad = r_sad %l_relaxed = l_relaxed %r_relaxed = r_relaxed %l_wide = l_wide %r_wide = r_wide %l_lid_raise = l_lid_raise %r_lid_raise = r_lid_raise %l_lid_lowerer = l_lid_lowerer %r_lid_lowerer = r_lid_lowerer %l_eyebrow_lowerer = l_eyebrow_lowerer %r_eyebrow_lowerer = r_eyebrow_lowerer %l_happy = l_happy %r_happy = r_happy %eye_closer_left = eye_closer_left %eye_closer_right = eye_closer_right %jaw_open = jaw_open %jaw_closer = jaw_closer %grin = grin %big_grin = big_grin %l_frown = l_frown %r_frown = r_frown %l_smirk = l_smirk %r_smirk = r_smirk %l_lip_down = l_lip_down %r_lip_down = r_lip_down %l_lip_up = l_lip_up %r_lip_up = r_lip_up %l_puckerer = l_puckerer %r_puckerer = r_puckerer %l_stretch = l_stretch %r_stretch = r_stretch %mouth_full = mouth_full %mouth_angry = mouth_angry %mouth_neutral = mouth_neutral %mouth_S = mouth_S %mouth_O = mouth_O %tongue_out = tongue_out %tongue_up = tongue_up %tongue_down = tongue_down %tongue_left = tongue_left %tongue_right = tongue_right %nose_wrinkle = nose_wrinkle } $BodyGroup "Shirt" { blank studio "Asriel_asriel_asriel_shirt.smd" } $BodyGroup "Pants" { blank studio "Asriel_asriel_asriel_plant.smd" } $SurfaceProp "flesh" $Contents "solid" $EyePosition 0 0 70 $MaxEyeDeflection 90 $MostlyOpaque $CDMaterials "models\asriel\Asriel\" $CDMaterials "models\asriel\common\" $TextureGroup "skinfamilies" { { "eyeball_l" "eyeball_r" } { "eyeball_l_medium" "eyeball_r_medium" } { "eyeball_l_small" "eyeball_r_small" } } $Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $Attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0 $Attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0 $Attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0 $Attachment "eyes" "ValveBiped.Bip01_Head1" 5.84 -2.39 0.03 rotate 0 -80.51 -90 $Attachment "mouth" "ValveBiped.Bip01_Head1" 0.8 -5.8 -0.15 rotate 0 -80 -90 $CBox 0 0 0 0 0 0 $BBox -6.96 -19.253 -0.314 8.869 19.253 42.324 $HBoxSet "default" $HBox 1 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31 $HBox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25 $HBox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62 $HBox 4 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5 $HBox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75 $HBox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45 $HBox 5 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5 $HBox 6 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25 $HBox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72 $HBox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16 $HBox 6 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46 $HBox 7 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25 $HBox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18 $HBox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72 $HBox 7 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1 $HBox 3 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5 $HBox 2 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7 $SkipBoneInBBox $DefineBone "ValveBiped.Bip01_Pelvis" "" -0.000005 -0.533615 38.566917 0 0 89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000005 3.345127 -2.981901 4.944224 89.999983 89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.018326 0 0 0 -1.675443 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.518562 0 0 0 5.748831 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.942642 0 0 0 11.12088 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 3.30727 -0.000001 0 0 22.945695 179.999856 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.593716 0.000004 0 -0.000057 23.295721 0 0 0 0 0 0 0 $DefineBone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 1.999992 -3.000001 0 0 -76 -90.000003 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.033352 1.000772 -1.93761 73.712031 168.61878 -95.596496 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028144 0 0 -0.462089 -33.623806 93.935237 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692551 0 0.000004 -0.000017 -3.459061 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481701 0 0 6.108059 2.532071 -89.664286 0 0 0 0 0 0 $DefineBone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676088 -1.712444 0 0 -89.999969 -89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.033344 1.000767 1.93766 -73.711853 168.619272 91.480542 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028142 0 0 2.738795 -33.527948 -90.505157 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692551 0 0.000004 -0.000005 -3.45906 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481672 0 -0.000027 -6.108479 2.532073 90.136744 0 0 0 0 0 0 $DefineBone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676088 -1.712444 0 -0.000019 90.000031 90.000024 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.890452 0.000004 0.000007 2.9705 -90.29935 -89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.848169 0 0 0 1.958771 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.525251 0 0 2.336451 -61.4 2.212226 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.879454 0 0 -0.16906 -33.482127 -4.660049 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.890452 -0.000004 -0.000003 2.970156 -89.700793 -89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.848171 0 0 0 1.959517 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.525249 0 0 -2.336618 -61.400341 -1.599413 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.879452 0 0 -0.169039 -33.482131 -0.418217 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.859707 -0.142406 -1.191975 8.719849 -50.413063 -27.452933 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.312561 0.000002 0 0.553765 -25.194097 -0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.729359 0.000003 0 0.284818 -13.997302 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.942326 0.046772 -0.431443 4.201386 -46.446697 -8.881647 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.539097 0.000002 0 0.25554 -14.197719 -0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.196323 -0.000004 0 0.421752 -24.683141 -0.000003 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.88369 -0.046772 0.431443 1.250767 -33.682282 4.921822 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.719576 0 0 0.316046 -20.997627 0.000001 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209179 0 0 0.176703 -12.398796 0.000001 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.859863 -0.137951 1.332466 -2.449395 -30.465185 20.308434 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719429 0 0 0.233429 -20.798879 0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.099667 0 0.000001 0.148745 -13.999133 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.806049 -0.348927 1.321258 -38.931809 -45.224011 -69.147647 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789783 -0.000002 0.000004 0.423233 13.093396 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.206997 0 -0.000002 0.645543 20.790338 -0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.859673 -0.132565 1.193108 -9.083957 -50.365337 27.452699 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.312561 0.000002 -0.000002 -0.68365 -25.191343 -0.000003 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.729362 0.000004 0 -0.35145 -13.995684 -0.000009 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.942293 0.050327 0.431043 -4.54384 -46.421333 8.880788 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.539093 0.000004 0 -0.335408 -14.19623 -0.000001 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.19632 -0.000002 0 -0.553648 -24.680769 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.883656 -0.050327 -0.431043 -1.512837 -33.672457 -4.921995 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719576 -0.000004 0 -0.456875 -20.995242 -0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.209183 0 0 -0.255595 -12.397427 -0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.859827 -0.148937 -1.331282 2.209728 -30.48142 -20.306719 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.719427 0 0 -0.378894 -20.796657 0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.099667 0 0.000001 -0.241271 -13.998053 -0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.806017 -0.35984 -1.318334 38.595463 -45.490327 68.995566 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.789783 0.000001 -0.000004 -0.361028 13.095241 0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.207001 0 0.000004 -0.551078 20.792921 -0.000003 0 0 0 0 0 0 $DefineBone "RightEar" "ValveBiped.Bip01_Head1" 4.920403 1.472637 4.695236 0.000057 0.004527 0 0 0 0 0 0 0 $DefineBone "LeftEar" "ValveBiped.Bip01_Head1" 4.920418 1.472639 -4.63364 0.000323 -179.995198 180.000007 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger01.001" "ValveBiped.Bip01_R_Finger0" -1.297728 -0.600623 0.342714 6.944185 -0.186202 0.93965 0 0 0 0 0 0 $DefineBone "tail" "ValveBiped.Bip01_Pelvis" -1.523611 3.301598 -0.000002 -0.000057 49.230085 -0.000057 0 0 0 0 0 0 $BoneMerge "ValveBiped.Bip01_Pelvis" $BoneMerge "ValveBiped.Bip01_Spine" $BoneMerge "ValveBiped.Bip01_Spine1" $BoneMerge "ValveBiped.Bip01_Spine2" $BoneMerge "ValveBiped.Bip01_Spine4" $BoneMerge "ValveBiped.Bip01_R_Clavicle" $BoneMerge "ValveBiped.Bip01_R_UpperArm" $BoneMerge "ValveBiped.Bip01_R_Forearm" $BoneMerge "ValveBiped.Bip01_R_Hand" $BoneMerge "ValveBiped.Anim_Attachment_RH" $Sequence "ragdoll" { "Asriel_anims\ragdoll.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 } $IncludeModel "m_anm.mdl" $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0 $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0 $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0 $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0 $IKAutoPlayLock "rfoot" 1 0.1 $IKAutoPlayLock "lfoot" 1 0.1 [/CODE]
Did you by any chance use a new skeleton and/or re-rig the model? It looks like the bones have incorrect orientations. When animated, the bones are forced back into the orientation the animations specify which means they get twisted like a pretzel if they aren't aligned.
No, the Skelton used was already there when I decompiled the model. I kinda assumed it was correct and hoped I wouldn't have to re-rig it. But oh well. Also, I was wondering, if the model is smaller that the actual animations, will it still bug out? Like my Asriel model is like half the size of the normal player, will that matter when using the default animations. I really don't want to make new animations... Thank you so much though!
Are you using 3DS max? if so you can disable deformations and rotate the bones.
I actually got this model from the workshop. It was already a ragdoll and it looked like it already had a skeleton so didn't do anything. I have blender but I'm not sure what the best thing to use is.
You have to re-rig the skeleton to a proper playermodel skeleton (e.g. from a different playermodel) You also have to make sure you use CaptainBigButt's proportion method to scale the Playermodel skeleton to Asriel's small body
Proportion scaling? I don't know how to do that.
[QUOTE=mhorn00;49536377]I actually got this model from the workshop. It was already a ragdoll and it looked like it already had a skeleton so didn't do anything. I have blender but I'm not sure what the best thing to use is.[/QUOTE] If this was a ragdoll then how is the skeleton using Valve animation?
¯\_(ツ)_/¯ I don't know. I'm new at this. no fucking clue how all this work. I've tried looking up stuff, but everything was really outdated.
Post here the link for this ragdoll so we can check how it's bone structure is and help you better. QC does not seem to be the source of this problem.
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=570185457&searchtext=[/url]
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