[IMG]http://www.tuscumbiaironworks.com/images/street_lamps_102008/park_lighting/three_arm_four_globe_victorian_lamp_post.jpg[/IMG]
so in general im asking this not just for the light post but for overall to improve my blender skills. im trying to make the inner long intrusions on the light post and my meathod is to make edge loops on each face individually and then individually on each face grab highlight the verts and then scale them on the z axis. then i do it again on the other verts to raise it above to make a more circle looking effect. then i grab the faces that now look like a half circle on each bottom and 2 lines connecting them (========) but vertically. i extrude them in and then scale it in and get the effect i want. not using sub division for this either because want to be on the lower poly side
the problem is i feel there must be a better way to do that. cant i make my edge loops and click a few verts and then a button will select all the other ones like that? for example this picture i made a test.
[IMG]http://i.imgur.com/meNa4Mv.png[/IMG]
i got more questions about other things but i dont want to make this to long. thanks for help. i have an older account here where someone helped me with something else but its a lost account. hopefully you guys understand this question
dunno what that is. the piece where the 'branches' are welded on? well... you could just model the branches from another primitive and just let it clip/stick on it. if you really wanna weld it you should do so afterwards anyway. that's even how that really is done... you know?!? ;)
[IMG]http://i.imgur.com/SgektFn.jpg[/IMG]
heres a test one ive made from before. this one is square hole
where the red is at. making those elonged "holes" i can make it but the problem is doing it in a normal way. as you can see in my original post i have to individualy select verts from each face and then scale and repeat untill its a half circle on both sides
i want to select 4 verts,2 on top and 2 on bottom, and then it will select all the other ones in the same way
thanks for replying
well... you could face select and use extrusion on the faces and scale them down. i dunno any faster. i thought you'd do those (or atleast i would fake those) with bumpmaps. imo it's minor geometry that doesn't need a lot of depth or some serious '3d' (that thing that makes it move sorta parallax) you can't really see the silhoutte edges of those. so... it could do cheaper or more lowpoly. ;)
what im trying to say is before anything has happened and its only edge loops i select the verts invididualy and then scale on the z axis to shape them and keep doing that and it takes forever. is there a way to say do it on one face and then the rest of them follow that
because right now i select 2 verts from each face, scale, select 2 more inner verts from each face scale, and then select 2 more final verts from each face, and scale again
and i know there must be a quicker way
i know what you mean by baking and i plan to do that for those little bumps but this lamp is going to be a bit deeper then the picture, and when people go up close i dont want it to look fake
[IMG]http://i.imgur.com/meNa4Mv.png[/IMG]
see this picture is what i mean. i have selected 2 verts from top and 2 from bottom on one face but i want it on all faces without having to manually do it. its not much work right now but eventually i know ill want a quicker way for things
do it on a (what? 360° / 6 ;) 60° section and duplicate it later. with a top view rotation and explicit angle. you can type the 60° in there. if the object is centered correct or you can pivot it nice and the edges of the section join perfectly - which they should - you just remove doubles and you have it welded. huh?
[QUOTE=episoder;49521970]do it on a (what? 360° / 6 ;) 60° section and duplicate it later. with a top view rotation and explicit angle. you can type the 60° in there. if the object is centered correct or you can pivot it nice and the edges of the section join perfectly - which they should - you just remove doubles and you have it welded. huh?[/QUOTE]
ok thanks for help that works pretty good especially with edge snap
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