• gm_towernuke
    58 replies, posted
ok, this map isn't suppose to be fancy, its just a map to test nukes... [url]http://www.garrysmod.org/downloads/?a=view&id=71358[/url] i tried to upload pictures, but the page wont upload them! the map itself has a HUGE underground chamber that was removed do to bugs, and the nuke would kill you underground anyways, i made a tower.... please post bugs here
No pics.
[QUOTE=ddrl46;15726399]No pics.[/QUOTE] Gmod.org fucked it up, it doesn't work, ill get sepret links Youtube link to movie: [url]http://www.youtube.com/watch?v=d37k_ggHYz4[/url]
[QUOTE=milkyway;15726375]i tried to upload pictures, but the page wont upload them![/QUOTE] [img]http://filesmelt.com/Imagehosting/pics/3f982683ed025880b77590e556238dea.png[/img]
[QUOTE=Larry_G;15726440][img]http://filesmelt.com/Imagehosting/pics/3f982683ed025880b77590e556238dea.png[/img][/QUOTE] i mean how do i show picture like that??
[QUOTE=milkyway;15726460]and how do i do that??[/QUOTE] put hand on face, keep it there
[QUOTE=stylee32;15726487]put hand on face, keep it there[/QUOTE] i mean, how do i show pictures here? pics [url]http://img261.imageshack.us/gal.php?g=hl22009062622243429.png[/url] Map [url]http://www.garrysmod.org/downloads/?a=view&id=71358[/url] Map With Faster Lift 2x faster [url]http://www.garrysmod.org/downloads/?a=view&id=71397[/url] video [url]http://www.youtube.com/watch?v=d37k_ggHYz4[/url]
:ughh: Blocky, horrible textures, been done before, nothing very interesting. Look at some of the other maps in the releases section before you release. look at the quality of them compared to the quality of yours and look at the reviews they got. I understand that when you first make a map, you think its the best thing ever because YOU made it. Don't be cocky... this is just another of the hundreds of fullbright, blocky, and horridly textured nuke maps. Next time, add lighting! add detail, dont make it so drab add something interesting, so we actually download it. try to make it less blocky. use better textures
[QUOTE=laptopman;15727504]:ughh: Blocky, horrible textures, been done before, nothing very interesting. Look at some of the other maps in the releases section before you release. look at the quality of them compared to the quality of yours and look at the reviews they got. I understand that when you first make a map, you think its the best thing ever because YOU made it. Don't be cocky... this is just another of the hundreds of fullbright, blocky, and horridly textured nuke maps. Next time, add lighting! add detail, dont make it so drab add something interesting, so we actually download it. try to make it less blocky. use better textures[/QUOTE] its not blocky, thats the smallest block i can make,if i make smaller, my system wont compile it, i added func_detail like 20 times, i added lighting, wut do i mean interesting, its a nuke map, theres not suppose to be anything interesting, just a testing field
Add hills or something
[QUOTE=milkyway;15727833]its not blocky, thats the smallest block i can make,if i make smaller, my system wont compile it, i added func_detail like 20 times, i added lighting, wut do i mean interesting, its a nuke map, theres not suppose to be anything interesting, just a testing field[/QUOTE] You're lacking common sense, you're lazy and you can't spell. :dogout:
Your map is blocky in term of architecture, lacking details or any fancy atmosphere effect, poor lighting, and empty. It doesn't matter if it's testing field or not. To other, it's not worth downloading because of the quality you're showing is poor.
[QUOTE=Larry_G;15728353]You're lacking common sense, you're lazy and you can't spell. :dogout:[/QUOTE] I do know how to spell, i just use those types of things when i talk to people on the web...... ok then fine, give me some ideas then, and ill see what i can do.....
If you do not have ideas of your own then maybe mapping isn't for you. By all means, start with no skill and build up; everyone starts somewhere. Unfortunately your maps are consistently bad...that is to say you haven't appeared to learn from your mistakes. Take time on a map, make something original and put as much effort into it as you can. There are so many tutorials out there that you can always find something to teach you. Essentially, if you aren't prepared to put time or effort in then the maps will get the same comments: Badly Lit Badly Textured Blocky Unoriginal.
[QUOTE=milkyway;15728694]I do know how to spell, i just use those types of things when i talk to people on the web...... ok then fine, give me some ideas then, and ill see what i can do.....[/QUOTE] ok, how does this room look.....is it still to dark [url]http://img38.imageshack.us/i/32358560.png/[/url] i have ideas, i meant ideas for lighting and such....
[QUOTE=milkyway;15727833]its not blocky, thats the smallest block i can make,if i make smaller, my system wont compile it, i added func_detail like 20 times, i added lighting, wut do i mean interesting, its a nuke map, theres not suppose to be anything interesting, just a testing field[/QUOTE] [B]It is blocky.[/B] Blocky means that there are no soft corners or anything, just faces Flat on the X,Y, and Z axis. If it is not interesting, then why should we download it? there are already much better nuke testing maps out there.
for Christ's sake flatgrass has more detail.
[QUOTE=laptopman;15730753][B]It is blocky.[/B] Blocky means that there are no soft corners or anything, just faces Flat on the X,Y, and Z axis. If it is not interesting, then why should we download it? there are already much better nuke testing maps out there.[/QUOTE] oh, so you mean, ah.....i thought you ment the blocks are to big.....ahrite i will see what i can do about that [editline]06:34PM[/editline] [QUOTE=milkyway;15731235]oh, so you mean, ah.....i thought you ment the blocks are to big.....ahrite i will see what i can do about that[/QUOTE] if i was going to make corners in a room, how would i do so? how can i make the corners soft, not sharpanough to kill somebody??
Use clip tool and smoothing group.
This is a good map, yours is not [url]http://www.facepunch.com/showthread.php?t=718149[/url] Go through the Hammer tutorial if you haven't already, it will teach you how to use all of the various tools. [url]http://www.interlopers.net/[/url] has good tutorials too.
[QUOTE=milkyway;15730563]ok, how does this room look.....is it still to dark [url]http://img38.imageshack.us/i/32358560.png/[/url] i have ideas, i meant ideas for lighting and such....[/QUOTE] no it's horrible, floor textures shouldnt be walls.
[QUOTE=milkyway;15730563]ok, how does this room look.....is it still to dark [url]http://img38.imageshack.us/i/32358560.png/[/url] i have ideas, i meant ideas for lighting and such....[/QUOTE] You need to adopt a common theme for the lighting and materials. For example, a busy lab would use mainly white lights with clean metal or concrete textures. An abandoned military bunker would use dirty lighting, and predominantly dirty concrete. You room has no common theme. It is a mix of textures with green lights which makes no real sense. None of the lights have any obvious source either. Generally, use wall textures for the walls, and floor textures for the floor. There are ceiling textures, but occasionally some of the other types of textures can be used.
[QUOTE=Prototstar;15734577]Use clip tool and smoothing group.[/QUOTE] i was just thinking about that.... im going to add all the source and stuff to later, i want to get this done first, then later ill go in and make the buttons, and lamps,ect Does this look better!? [url]http://img26.imageshack.us/i/91977027[/url]
[QUOTE=milkyway;15738599] Does this look better!? [url]http://img26.imageshack.us/i/91977027.png/[/url][/QUOTE] Actually, a bit. Improve your maps continously until you think they are good enough. Also, write [IMG][/IMG*] (without the *) to the edges of the link.
[QUOTE=Hakita;15740029]Actually, a bit. Improve your maps continously until you think they are good enough. Also, write [IMG][/IMG*] (without the *) to the edges of the link.[/QUOTE] k thx
[QUOTE=milkyway;15738599]i was just thinking about that.... im going to add all the source and stuff to later, i want to get this done first, then later ill go in and make the buttons, and lamps,ect Does this look better!? [url]http://img26.imageshack.us/i/91977027[/url][/QUOTE] Quite a bit. Move the light entities down so you don't get so much glare, and put a light_spot on each of the light sources.
[QUOTE=IronPhoenix;15740393]Quite a bit. Move the light entities down so you don't get so much glare, and put a light_spot on each of the light sources.[/QUOTE] im thinking of adding a window frame, but im not sure yet lol
[QUOTE=milkyway;15740498]im thinking of adding a window frame, but im not sure yet lol[/QUOTE] [img]http://filesmelt.com/Imagehosting/pics/74f8b48e0deb8d969efa543420b1c25e.png[/img]
[QUOTE=Larry_G;15740674][img]http://filesmelt.com/Imagehosting/pics/74f8b48e0deb8d969efa543420b1c25e.png[/img][/QUOTE] lol.....
[QUOTE=milkyway;15740711]lol.....[/QUOTE] If you didn't understand, the scout has downs syndrome. Meaning he called you a dumb retard.
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