How to fix server error consistency on cs source player/weapin model??
9 replies, posted
Hi guys. I wish u can help me with my player model.
Anybody know how to fix this consistency error. help me please :D
'weapin'
I mean weapon, sorry typo :D
[QUOTE=bravo six;27854205]Hi guys. I wish u can help me with my player model. I decompile a player model with studio compiler, i tick "dump old unweighted smd " and "do not fix rotation on animation".
Modified it, and compile it again, but i get error consistency when i try to play then css. in the console i get error like this:
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Model models\player\ct_sas.mdl exceeds mins (-27.2 -10.4 -9.3 vs. -13.0 -13.0 -10.0)
Model models\player\ct_sas.mdl exceeds maxs (27.1 8.7 77.1 vs. 13.0 13.0 75.0)
Server is enforcing consistency for this file:
models\player\ct_sas.mdl
Host_Error: Server is enforcing file consistency for models\player\ct_sas.mdl
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Anybody know how to fix this consistency error. help me please :D[/QUOTE]
Can you show a pic of the player model, I am curious :P
Might have something to do with hitboxes or model size.
Don't worry, it's not a problem with the model itself. You will see this error when trying to use a custom model on a sever with 'sv_pure' set to 1.
If you host your own server or join one without sv_pure, the model should work fine!
There is an specific fix for this to work on every server.
Just have to find it.
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Here is the picture of hitboxes & physics: [url]http://img121.imageshack.us/img121/9257/83487599.jpg[/url]
Never mind, just close this thread. :)
Ok, wait, I have found a friend who liked to help:
First, you will need this Hex editor: [url]http://www.softpedia.com/get/Programming/File-Editors/XVI32.shtml[/url]
After you had download and installed, open the .qc file (If you had compiled)
Find this specific line, and copy this new one to it:
[code]$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Bip01_L_Hand"
$bonemerge "ValveBiped.weapon_bone"
$bonemerge "ValveBiped.weapon_bone_Clip"
$bonemerge "ValveBiped"
$bbox -13 -13 0 13 13 72[/code]
After you had done this, save the .qc file and compile.
I hope I helped. Oh yeah, my real identity is ThePooch BTW. Add me again.
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