• How to fix server error consistency on cs source player/weapin model??
    9 replies, posted
Hi guys. I wish u can help me with my player model. Anybody know how to fix this consistency error. help me please :D
'weapin'
I mean weapon, sorry typo :D
[QUOTE=bravo six;27854205]Hi guys. I wish u can help me with my player model. I decompile a player model with studio compiler, i tick "dump old unweighted smd " and "do not fix rotation on animation". Modified it, and compile it again, but i get error consistency when i try to play then css. in the console i get error like this: ________________________________________________ Model models\player\ct_sas.mdl exceeds mins (-27.2 -10.4 -9.3 vs. -13.0 -13.0 -10.0) Model models\player\ct_sas.mdl exceeds maxs (27.1 8.7 77.1 vs. 13.0 13.0 75.0) Server is enforcing consistency for this file: models\player\ct_sas.mdl Host_Error: Server is enforcing file consistency for models\player\ct_sas.mdl _______________________________________________________ Anybody know how to fix this consistency error. help me please :D[/QUOTE] Can you show a pic of the player model, I am curious :P Might have something to do with hitboxes or model size.
Don't worry, it's not a problem with the model itself. You will see this error when trying to use a custom model on a sever with 'sv_pure' set to 1. If you host your own server or join one without sv_pure, the model should work fine!
There is an specific fix for this to work on every server. Just have to find it.
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Here is the picture of hitboxes & physics: [url]http://img121.imageshack.us/img121/9257/83487599.jpg[/url]
Never mind, just close this thread. :)
Ok, wait, I have found a friend who liked to help: First, you will need this Hex editor: [url]http://www.softpedia.com/get/Programming/File-Editors/XVI32.shtml[/url] After you had download and installed, open the .qc file (If you had compiled) Find this specific line, and copy this new one to it: [code]$bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.weapon_bone" $bonemerge "ValveBiped.weapon_bone_Clip" $bonemerge "ValveBiped" $bbox -13 -13 0 13 13 72[/code] After you had done this, save the .qc file and compile. I hope I helped. Oh yeah, my real identity is ThePooch BTW. Add me again.
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