Studiomdl/GUIStudioMDL/StudioCompiler refuses to finish compiling.
14 replies, posted
I don't even know how to describe this (these kinds of errors just love following me) other than it just stops.
[t]http://puu.sh/1IohV[/t]
So um, any idea on making it.. go? It just decides to stop compiling at the end of the collision file, and nothing ends up being made.
Post the log GUIStudioMSL gives you.
[QUOTE=Ereunity;39064055]Post the log GUIStudioMSL gives you.[/QUOTE]
GUIStudioMDL crashes at the point in the picture.
[QUOTE=Dissolution;39064067]GUIStudioMDL crashes at the point in the picture.[/QUOTE]
Post the whole log, don't just post a picture from StudioMDL because that tells us as little as it tells you.
Is the model set up correctly in the .smd? Is the .qc correct?
There are so many variables that unless you give us a decent amount of information we can't help much at all.
[QUOTE=Ereunity;39064099]Post the whole log, don't just post a picture from StudioMDL because that tells us as little as it tells you.
Is the model set up correctly in the .smd? Is the .qc correct?
There are so many variables that unless you give us a decent amount of information we can't help much at all.[/QUOTE]
I don't know what you actually want me to show you
[IMG]http://puu.sh/1Iphh[/IMG]
I cut out the start because there weren't any errors, and it was just the start of the compile.
Why are you showing me StudioMDL, I asked for the GUIStudioMDL log that'll usually tell you why a compile terminates and often list an error you can work with.
[QUOTE=Ereunity;39064198]Why are you showing me StudioMDL, I asked for the GUIStudioMDL log that'll usually tell you why a compile terminates and often list an error you can work with.[/QUOTE]
I believe I just told you that GUIStudioMDL crashes at the point the initial image shows? You said post the whole log and I did.
[QUOTE=Dissolution;39064215]I believe I just told you that GUIStudioMDL crashes at the point the initial image shows? You said post the whole log and I did.[/QUOTE]
Are you running in verbose mode?
Also post your .qc
[QUOTE=Ereunity;39064276]Are you running in verbose mode?
Also post your .qc[/QUOTE]
I wasn't before, just tried now. Still crashed.
[code]$modelname "Dissolution/Misc/hulk.mdl"
$model "The Incredible Hulk" "Hulk.smd" {
flexfile "expressions.vta"
flex "blank" frame 0
flex "mouth_open" frame 1
flexcontroller "phoneme" "blank" "range" 0 1
flexcontroller "phoneme" "mouth_open" "range" 0 1
%blank = blank
%mouth_open = mouth_open
eyeball righteye "ValveBiped.Bip01_Head1" -1.80 -15.54 85.32 "dark_eyeball_r" 1.00 4 "grn_pupil_r" 0.63
eyeball lefteye "ValveBiped.Bip01_Head1" 1.80 -15.53 85.32 "dark_eyeball_l" 1.00 -4 "grn_pupil_l" 0.63
}
$cdmaterials "models\Dissolution\Misc\Hulk\"
$cdmaterials "models\Humans\male\"
$hboxset "default"
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.67 -4.32 0.00 rotate 0.00 -80.10 -90.00
$attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -6.50 -0.00 rotate 0.00 -80.00 -90.00
$attachment "chest" "spine_upper" 5.00 4.00 -0.00 rotate -0.00 90.00 90.00
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$surfaceprop "flesh"
$eyeposition 0.000 0.000 70.000
$illumposition 0.654 0.000 36.127
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel.smd" {
$mass 90.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "root_hips"
$jointconstrain "spine_lower" x limit -70.00 70.00 0.00
$jointconstrain "spine_lower" y limit -25.00 25.00 0.00
$jointconstrain "spine_lower" z limit -65.00 95.00 0.00
$jointconstrain "spine_upper" x limit -70.00 70.00 0.00
$jointconstrain "spine_upper" y limit -25.00 25.00 0.00
$jointconstrain "spine_upper" z limit -65.00 95.00 0.00
$jointconstrain "arm_shoulder_2_left" x limit -40.00 40.00 0.00
$jointconstrain "arm_shoulder_2_left" y limit -115.00 150.00 0.00
$jointconstrain "arm_shoulder_2_left" z limit -135.00 135.00 0.00
$jointconstrain "arm_shoulder_1_left" x limit -40.00 40.00 0.00
$jointconstrain "arm_shoulder_1_left" y limit -115.00 150.00 0.00
$jointconstrain "arm_shoulder_1_left" z limit -135.00 135.00 0.00
$jointconstrain "arm_elbow_left" x limit -30.00 30.00 0.00
$jointconstrain "arm_elbow_left" y limit -60.00 60.00 0.00
$jointconstrain "arm_elbow_left" z limit -140.00 30.00 0.00
$jointconstrain "arm_shoulder_2_right" x limit -40.00 40.00 0.00
$jointconstrain "arm_shoulder_2_right" y limit -150.00 115.00 0.00
$jointconstrain "arm_shoulder_2_right" z limit -135.00 135.00 0.00
$jointconstrain "arm_shoulder_1_right" x limit -40.00 40.00 0.00
$jointconstrain "arm_shoulder_1_right" y limit -150.00 115.00 0.00
$jointconstrain "arm_shoulder_1_right" z limit -135.00 135.00 0.00
$jointconstrain "arm_elbow_right" x limit -30.00 30.00 0.00
$jointconstrain "arm_elbow_right" y limit -60.00 60.00 0.00
$jointconstrain "arm_elbow_right" z limit -140.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -70.00 70.00 0.00
$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -70.00 70.00 0.00
$jointconstrain "leg_thigh_right" x limit -40.00 40.00 0.00
$jointconstrain "leg_thigh_right" y limit -90.00 55.00 0.00
$jointconstrain "leg_thigh_right" z limit -110.00 125.00 0.00
$jointconstrain "leg_knee_right" x limit -30.00 30.00 0.00
$jointconstrain "leg_knee_right" y limit -12.00 12.00 0.00
$jointconstrain "leg_knee_right" z limit -12.00 145.00 0.00
$jointconstrain "valvebiped.bip01_head1" x limit -70.00 70.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -65.00 40.00 0.00
$jointconstrain "valvebiped.bip01_neck1" x limit -70.00 70.00 0.00
$jointconstrain "valvebiped.bip01_neck1" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_neck1" z limit -65.00 40.00 0.00
$jointconstrain "leg_thigh_left" x limit -40.00 40.00 0.00
$jointconstrain "leg_thigh_left" y limit -55.00 90.00 0.00
$jointconstrain "leg_thigh_left" z limit -110.00 120.00 0.00
$jointconstrain "leg_knee_left" x limit -30.00 30.00 0.00
$jointconstrain "leg_knee_left" y limit -12.00 12.00 0.00
$jointconstrain "leg_knee_left" z limit -12.00 145.00 0.00
$jointconstrain "leg_ankle_left" x limit -40.00 40.00 0.00
$jointconstrain "leg_ankle_left" y limit -40.00 40.00 0.00
$jointconstrain "leg_ankle_left" z limit -55.00 35.00 0.00
$jointconstrain "leg_ankle_right" x limit -40.00 40.00 0.00
$jointconstrain "leg_ankle_right" y limit -40.00 40.00 0.00
$jointconstrain "leg_ankle_right" z limit -55.00 35.00 0.00
}[/code]
add
[code]
> c:\log.txt
[/code]
into your batch file for studio mdl. It will pipe the whole output of the compile into a log.
example
[code]
"H:/Games/Steam/steamapps/thel0stcat/sourcesdk/bin/orangebox/bin/studiomdl.exe" %1 > c:\log.txt
pause
[/code]
[QUOTE=wraithcat;39064364]add
[code]
> c:\log.txt
[/code]
into your batch file for studio mdl. It will pipe the whole output of the compile into a log.
example
[code]
"H:/Games/Steam/steamapps/thel0stcat/sourcesdk/bin/orangebox/bin/studiomdl.exe" %1 > c:\log.txt
pause
[/code][/QUOTE]
Straight out of the log.txt.
[code]qdir: "c:\users\trev\desktop\hllk\work\"
gamedir: "c:\program files (x86)\steam\steamapps\----\counter-strike source\cstrike\"
g_path: "hulk"
Working on "hulk.qc"
SMD MODEL Hulk.smd
VTA MODEL expressions.vta
SMD MODEL phymodel.smd
SMD MODEL ragdoll.smd
Processing jointed collision model
spine_lower ( 24 verts) volume: 5569.86
spine_upper ( 24 verts) volume: 5552.86
ValveBiped.Bip01_Neck1 ( 24 verts) volume: 597.66
ValveBiped.Bip01_Head1 ( 24 verts) volume: 1402.37
head_eyelid_lower_right ( 24 verts) volume: 4481.56
arm_shoulder_1_left ( 24 verts) volume: 2582.96
arm_shoulder_2_left ( 24 verts) volume: 2582.96
arm_elbow_left ( 24 verts) volume: 2582.98
ValveBiped.Bip01_L_Hand ( 24 verts) volume: 2582.98
arm_shoulder_1_right ( 24 verts) volume: 2582.98
arm_shoulder_2_right ( 24 verts) volume: 2582.98
arm_elbow_right ( 24 verts) volume: 2582.99
ValveBiped.Bip01_R_Hand ( 24 verts) volume: 2582.97
leg_thigh_left ( 24 verts) volume: 3636.78
leg_knee_left ( 24 verts) volume: 5540.62
leg_ankle_left ( 24 verts) volume: 2810.31
leg_thigh_right ( 24 verts) volume: 3672.29
leg_knee_right ( 24 verts) volume: 5540.64
leg_ankle_right ( 24 verts) volume: 2811.44[/code]
The .bat file still hasn't finished, so I'm guessing it froze on the same part.
Why is "head_eyelid_lower_right" in the log but isn't in your qc?
[QUOTE=Ereunity;39064609]Why is "head_eyelid_lower_right" in the log but isn't in your qc?[/QUOTE]
Weird, didn't notice that.
No idea, it's not in my collision model either. I'm gonna assume that's likely the issue, gonna investigate.
Try compiling without the physics. To see if the issue is there.
[QUOTE=wraithcat;39064875]Try compiling without the physics. To see if the issue is there.[/QUOTE]
Yeah, did that about 5-10 minutes after my post. It worked fine. I just remade the collision file and it compiled properly.
Oh well, who knows what the actual problem with it was. Thanks guys :)
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