Hello peoples of FP! I use xenon servers to host my DarkRP server. I was wondering if anyone knew how to animate the Counter Strike models? I have on my server two jobs with the t_leet model and the urban one. Although the model if you become it is just there arms facing outword, and they only face one direction. I was told its unanimated, so how do I fix it? Remember there not custom models there from counter strike. But its not animated. I suppose I need to download files, but what?
When you compile an animation onto a CSS player models' "model_anims," it overwrites the original animations, rather than adding it on to the originals. The only way I think you can get around this is compiling all of the original animations plus your custom one, or hexing a separate model for use of that one animation, (might not be possible since your using them in a player model.)
Extract the actual model mdl, open the .qc
Add
where you see
$include Or $includemodel
Add another line
$include 2011/new_animations_2011.mdl
Compile it
Make a folder in gmod called 2011, then wire up your own qc file with the standard bones
$modelname 2011/new_animations_2011.mdl
// Please note that the skeleton isn't exactly accurate to the original Scout, hence
// a new definebones.qci —*
// Insert custom sequences made with 3ds Max
// Insert custom sequences made with Maya
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