• Getting a model to animate in-game
    3 replies, posted
So I have a model I have made with a bone that spins on its axis for 100 frames. I use 3dsmax 2012 with WWMT. I have the attachment made and the parent bone set, collision hull made. What do I need to do for it to animate in-game? What information would I need and what LUA function would make this baby spin? Any help appreciated, thanks so much.
Bump, no one has any idea how this is done?
Well if your model only has one animation, just put "$sequence "idle" "idle" fps 30 loop" in the qc. That should make it animate.
Thank you very much.
Sorry, you need to Log In to post a reply to this thread.