• Model appears inflated in-game and in HLMV
    2 replies, posted
Recently, I have made a model with a couple bones, but when it's animated with a sequence SMD, the skinned joints appear inflated, while the bones retain their original size. This is not the case when compiling it as a single reference SMD. Any ideas?
How about some images of how it looks in your modeling program versus the HLMV, so we can better assess the problem? I have some ideas of what your problem may be, but I'd like to visually see the problem before I blindly blabber on about something that may not even be relevant.
Alright, fixed. Turns out, the model was twice its actual size in Keyframe 0. That's fixed now.
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