Can somebody model or port the SSV Normandy from Mass Effect?
20 replies, posted
It's a small ship, and all it would need is the main bridge area(of course, inside the ship). I have no modeling/skinning skill whatsoever, and I definitely don't know how to port, so maybe somebody will take this up.
When I say model, I mean something like the IAC, except the Normandy isn't as large as it(only about 2/3 as long as the IAC, about the same height).
Pics-
[B][U]The Ship[/U][/B]
[img]http://images.wikia.com/masseffect/images//1/1a/Normandy.jpg[/img]
[B][U]CIC[/U][/B]
[img]http://images.wikia.com/masseffect/images//c/cc/NormandyCIC.jpg[/img]
I'd try but I don't have the game.
Also, to the idiots going "You can't port from a 360," the game is on PC too.
[QUOTE=purvisdavid1]I'd try but I don't have the game.
Also, to the idiots going "You can't port from a 360," the game is on PC too.[/QUOTE]
Much better than the type of first post I was expecting, which was something along the lines of-[code]lol nub ur retarded it on xbox[/code].
I can!
Naw I actually can't I have it for the 360 and fail at modeling well
:wooow:
We're gonna need a bigger map...
[QUOTE=Chihuahua]:wooow:
We're gonna need a bigger map...[/QUOTE]
It's not that large, I think it's only about 2/3 the size of Foeaxe's IAC.
How can you actually rip this stuff? I get an error while ripping when I'm using 3D Ripper DX :/
[QUOTE=Maxunit]How can you actually rip this stuff? I get an error while ripping when I'm using 3D Ripper DX :/[/QUOTE]
I'm not sure, but seeing as it's running Unreal 3(I think, I'm not quite sure on that detail), I assume it would be similar or the same way the UT3 models were ripped.
[QUOTE=Arachnidus]It's not that large, I think it's only about 2/3 the size of Foeaxe's IAC.[/QUOTE]
Oh, proves I've never played Mass Effect...
"You've been playing that Mass Effect game again haven't you!"
"No, Dad, I've been playing Wii Sports! Honest!"
X-D Sorry sortof offtopic but I just thought of that:
[media]http://youtube.com/watch?v=nsypIRU1oSs[/media]
The outside would probably have to be skybox-sized, and the interior would have to be a seperate map.
I would model it but I am working on other things right now and porting it would be a lot easier but if no one ports it I might end up making a model some time later.
If I use 3D Ripper DX, then I get some strange errors...maybe my DX9 is not up-to-date since I'm running Windows Vista and this one uses DX10 as default :/ Going to download latest Direct X9 and maybe this helps.
[QUOTE=Maxunit]If I use 3D Ripper DX, then I get some strange errors...maybe my DX9 is not up-to-date since I'm running Windows Vista and this one uses DX10 as default :/ Going to download latest Direct X9 and maybe this helps.[/QUOTE]
It might, but I think there's a setting in the control panel or some other area that sets the DX level.
I installed DirectX 9.0c March 2008. I saw, that I was missing several older d3d9 files too..Maybe it will work now.
Here's the error message:
[img]http://www.filesources.de/3dripperdx_masseffect_error.jpg[/img]
[QUOTE=Maxunit]I installed DirectX 9.0c March 2008. I saw, that I was missing several older d3d9 files too..Maybe it will work now.
Here's the error message:
[img]http://www.filesources.de/3dripperdx_masseffect_error.jpg[/img][/QUOTE]
Definitely a few DLL files missing. How's it going now?
I was just about to make a thread requesting this exact same thing. -.-
The ship itself is actually quite a bit smaller than most may think. The ship has the forward area for navigation, the central area for that planetary map, a lower level for ground vehicles, med-bay, etc. And, the back has a meeting-like area.
So it shouldn't be too hard I'd suppose. I can make up a 3D file with Rhinoceros 4.0, but I don't know if it's of any help. I have no idea how to create models but I'd be willing to learn just for this.
P.S.: Trying to build the Citadel would mean
":wooow:
We're gonna need a bigger map..."
[IMG]http://images1.wikia.nocookie.net/masseffect/images/thumb/5/50/NormandyCitadel2.jpg/280px-NormandyCitadel2.jpg[/IMG]
P.S.S.:
[url]http://masseffect.wikia.com/wiki/SSV_Normandy[/url]
hass all sorts of information on the ship. Just thought it could help.
[QUOTE=xVx NICK xVx;14808439]I was just about to make a thread requesting this exact same thing. -.-
The ship itself is actually quite a bit smaller than most may think. The ship has the forward area for navigation, the central area for that planetary map, a lower level for ground vehicles, med-bay, etc. And, the back has a meeting-like area.
So it shouldn't be too hard I'd suppose. I can make up a 3D file with Rhinoceros 4.0, but I don't know if it's of any help. I have no idea how to create models but I'd be willing to learn just for this.
P.S.: Trying to build the Citadel would mean
":wooow:
We're gonna need a bigger map..."
[IMG]http://images1.wikia.nocookie.net/masseffect/images/thumb/5/50/NormandyCitadel2.jpg/280px-NormandyCitadel2.jpg[/IMG]
P.S.S.:
[url]http://masseffect.wikia.com/wiki/SSV_Normandy[/url]
hass all sorts of information on the ship. Just thought it could help.[/QUOTE] do you relise that you bumped a half year old thread? i suppose this is classed as recycling!!!
I apologize, I thought I'd just hop on an older thread, rather than create a new one of the exact same topic.
[QUOTE=xVx NICK xVx;14825915]I apologize, I thought I'd just hop on an older thread, rather than create a new one of the exact same topic.[/QUOTE]
Never thought I'd see this one, but, yeah, I guess if it's not locked and we still don't have a Normandy port, I declare this thread...
RESURRECTED!
If it will help, the SR1 version is the size of a jumbo jet but the SR2 version is now more... Realtime... and thats 2x the size.
EDIT: Just saw the age of this thread. Could you make the SR2 model... If at all?
EDIT: Look! [url]http://www.garrysmod.org/downloads/?a=view&id=89698[/url]
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