Hi guys, recently I've really been into making and trying to figure out how to make ragdolls and well.... i got pretty far but im stuck and dont have any idea what to do know, so I've got all the smd files for sakura off of naruto shippuden ultimate ninja storm 2. (thanks plasmid :) )
I've rigged her made a collision model even made facial expressions and made a qc file, but......... that's where i'm stuck i have no idea how to compile and i always get errors about my QC.
so if anyone wants to compile sakura then i'll give you all the source files I've got of so.... i guess just leave a reply or send me a message if you want to help cause i'm really wanting to get a lot of naruto shippuden characters in, maybe a pack! but i need some one smart to finish the QC.
so maybe we could work together cause i can rig the characters and some one else can get them in the game :D
[IMG]http://www.uk.namcobandaigames.eu/static/2012/01/13/sakura-in-action-jpg?89b4e9dab43976c98e1c0b2e1fee96446c4301ca13264520078289a4eb7d61981c65832da6cfe55808&06ba3f95eb710f9ab311c782e89b25ec&adc640e360[/IMG]
I don't see why so many people are rude here, i was just asking if some one wanted to finish a ragdoll for me.
Rude ? You have not seen anything yet...
yeah i have a feeling i haven't......... but all i can say for them is to grow up cause its not really amusing.
your grammar is bad and very, very hard to read. this makes you seem like a 13 year old (who tend to be incredibly immature and therefore unappreciated) and means that people don't want to take the time to read your posts. it's possible that your grammar is bad because english is not your first language but people get fed up with bad posts.
I'm american......and my grammar is like any other post on the forum, also i don't know that many 13 year olds that can rig models and even use 3ds max. no one likes a grammar nazi.
[editline]26th December 2012[/editline]
I wonder what "yourfriendjoe" did to get banned........ XD
[QUOTE=robert101410;38984692]I'm american......and my grammar is like any other post on the forum, also i don't know that many 13 year olds that can rig models and even use 3ds max. no one likes a grammar nazi.
[editline]26th December 2012[/editline]
I wonder what "yourfriendjoe" did to get banned........ XD[/QUOTE]
It doesn't even have to do with being a grammar Nazi, your post is literally just painful to look at.
Also I'm not sure what being able to rig has to do with grammar...
................. really man? just read the two comments above you. I'm not going to explain it and don't comment if it has too do with stupid bull-shi/t like you cant read it...... I'm sorry but even a idiot! can read that so stop complaining and leave.
where the rigged files ?
[QUOTE=goreagus;39003163]where the rigged files ?[/QUOTE]
[url]http://www.mediafire.com/?feu99bl9pqt11nl[/url] from his digitalero forum post :v:
Sorry guys here are the FBX and texture files. The other link has only 3ds max files only, and i forgot the texture in the download also.
[url]http://www.mediafire.com/?pl9cbp588x0vzn7[/url]
Aren't you a bit young to be on DigitalEro, young man?
:v:
People here might be rude but its mostly cause we are used to a formula.
cut to the chase in this OP and format it simply so we can skim through it.
*request
*picture
*provided files
we don't need to story about this just say. "I'm having trouble compiling this, could someone lend me a hand, if not link to a tutorial on QCs"
Its all about format, so if someone calls you on it and you get mad... well you get the posts above.
Also not to pick on you, but I looked at the files, why did you subdivide the face? its triangulated so that just causes strange shading.
and you may want to practice your rigging a little more.
[QUOTE=robert101410;38984692]I'm american......and my grammar is like any other post on the forum, also i don't know that many 13 year olds that can rig models and even use 3ds max. no one likes a grammar nazi.
[editline]26th December 2012[/editline]
I wonder what "yourfriendjoe" did to get banned........ XD[/QUOTE]
Yes I got banned for insulting the new guy
[del]I want to give this a try.
Step off, everyone.[/del]
[IMG]http://puu.sh/1GB2H[/IMG]
two tips for the next time you try this:
don't use autoskin, and NEVER.
EVER.
mirror bones.
[del]Regardless, the FBX files seem to work, so i'll continue with that.[/del]
Or not.
[QUOTE=robert101410;38984902]................. really man? just read the two comments above you. I'm not going to explain it and don't comment if it has too do with stupid bull-shi/t like you cant read it...... I'm sorry but even a idiot! can read that so stop complaining and leave.[/QUOTE]
You remind me of me from 2009.
I wish to hit me from 2009.
[QUOTE=AaronM202;39011627]You remind me of me from 2009.
I wish to hit me from 2009.[/QUOTE]
It's ok we've all been there
@plasmid yeah im still working on rigging and its not as easy as it looks either.
But i just want to apologies for being a dick and yes, im sorry yourfriendjoe i was rude and should have just fixed my sentences and checked my grammar.
I just want to get a long with everyone here and release some neat stuff for everyone! so please forgive me yourfriendjoe if (and i know i was) rude.
-Did no one mention?
Facepunch typically hates anime.
Your request was doomed to be laughed at from the get-go.
I don't care to be laughed at, anyways there's a lot more request that are more impossible,
also i'm sure there's a lot of anime fans here on Facepunch :D
[QUOTE=Ryu-Gi;39014998]-Did no one mention?
Facepunch typically hates anime.
Your request was doomed to be laughed at from the get-go.[/QUOTE]
facepunch doesnt hate anime, theres simply a large group of people who hate badly done anime models.
Everyone can respect a well done model no matter the style.
hey there,.
so I tried doing the model,. I've already compiled it without the flexes (flex files have issues).
it seems that the reference got quite smaller than the collision model when viewed in SDK's model viewer. anyone know how to fix this?
[QUOTE=fharen;39024394]hey there,.
so I tried doing the model,. I've already compiled it without the flexes (flex files have issues).
it seems that the reference got quite smaller than the collision model when viewed in SDK's model viewer. anyone know how to fix this?[/QUOTE]
skeleton issue, export the skeleton of the phymodels as your Idle.(ragdol.smd)
[QUOTE=plasmid;39024460]skeleton issue, export the skeleton of the phymodels as your Idle.(ragdol.smd)[/QUOTE]
thanks,. the collision is ok now,. but the reference is still small,. so I opened the reference on 3dsmax, put every weight in the chest bone,. and everything got messed up,.
I just asked him to re-rig the model using the phymodel bones,. and it should be fine right?
Hey plasmid, and fharen, is there any good video's on how to rig a model?
you've already found mariokart's youtube guide. It's the best guide imo.
you can look [URL="http://www.facepunch.com/showthread.php?t=542906"]here[/URL] for a more detailed guide by mariokart also,. (it's outdated but will do the job)
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