• Can't decompile model
    6 replies, posted
I'm using cannfodder's decompiler and it worked in 99% of cases. So I downloaded some CoD4 weapon ports and wanted to decompile them and I got following error shown on picture bellow. I also tried checking and unchecking those options like dump old unweighted smds, don't fix rotations on animations and nothing. [IMG]http://i49.tinypic.com/2uikvas.jpg[/IMG]
Can't help you if we don't know what version of the compiler they're for (ep1/orangebox) Orangebox models have issues, the least of which is a formatting issue with the fifth character of the .mdl file (which should be changed to a comma.) Can't think of anything else, I'm having trouble with decompiling myself.
[QUOTE=Chrisknyfe;20120057]Can't help you if we don't know what version of the compiler they're for (ep1/orangebox) Orangebox models have issues, the least of which is a formatting issue with the fifth character of the .mdl file (which should be changed to a comma.) Can't think of anything else, I'm having trouble with decompiling myself.[/QUOTE] Well, this decompiler always worked, except for CoD4 weapon ports and wanted to decompile and do something on them. I get that error shown on SS for all of those weaps. CSS, TF, DoD and all that decompiles great with this decompiler.
[QUOTE=Sh0nex;20136182]Well, this decompiler always worked, except for CoD4 weapon ports and wanted to decompile and do something on them. I get that error shown on SS for all of those weaps. CSS, TF, DoD and all that decompiles great with this decompiler.[/QUOTE] Try doing as he said and change the 5th character of the mdl to a comma in hex editor. I had to do this when decompiling l4d models.
[QUOTE=UltaPonch;20136286]Try doing as he said and change the 5th character of the mdl to a comma in hex editor. I had to do this when decompiling l4d models.[/QUOTE] Nope, that doesn't help :(
I don't think the decompiler can decompile models that have .smds with unknown symbols in their name. I also thing it only decompile english .smds.
[QUOTE=Omolong;20283879]I don't think the decompiler can decompile models that have .smds with unknown symbols in their name. I also thing it only decompile english .smds.[/QUOTE] I expected to hear that. I must be that. Thanks for answer ;)
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