• Missing faces when importing Blender Model into Game
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Hey, I'm trying to export my model into Unreal Engine || Source Engine, but at both of these engines faces ended up missing or only showing up if the model is viewed at by a certain angle. Example: [url]http://i.imgur.com/1zLvQxJ.png[/url] [url]http://i.imgur.com/sXekQUZ.png[/url] In Blender: [url]http://i.imgur.com/j2uVFZN.png[/url] [url]http://i.imgur.com/k4N6om5.png[/url] [url]http://i.imgur.com/nVR4iOC.png[/url] [url]http://pianova.com/images/products/eb95d96b-a29a-467f-9e68-b75522099949.jpg[/url] Does anyone have an idea whats wrong? Edit: Alright, I managed to fix it by using Normals->Recalculate & Flip direction. Isn't there an easier way to handle this automatically though? Edit2: Welp, whenever I rebuild the lights in unreal engine the model turns fully black
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