So im trying to make a playermodel for a server. The thought was to recolor it a bit and remove the jetpack. I removed the jetpack and tried the model ingame. And it t-posed. I tried reverting to the decompiled version of the original model but that t-posed as well. so i have been trying to fix this for 4 hours now and i have no idea why the original addon works but not the decompiled version. help please. If you need anything else let me know
Original Addon Playermodel.
[IMG]https://gyazo.com/0c433925c9d59845385b65c3e0f3f2ad [/IMG]
Original Playermodel.
[IMG]https://gyazo.com/cad11f912dba6e8df628ddd8ede75aad[/IMG]
Edited Playermodel.
[IMG]https://gyazo.com/9328973c2be9d3bfd46d7af07380b5f9[/IMG]
Links to images if ^ doesn't work
Decompiled orignal version:
[url]https://gyazo.com/cad11f912dba6e8df628ddd8ede75aad[/url]
Addon version:
[url]https://gyazo.com/0c433925c9d59845385b65c3e0f3f2ad[/url]
Edited version:
[url]https://gyazo.com/9328973c2be9d3bfd46d7af07380b5f9[/url]
[CODE]// Created by Crowbar 0.33.0.0
$ModelName "eodcdr.mdl"
$BodyGroup "Body"
{
studio "eodcdr_reference.smd"
}
$SurfaceProp "plastic"
$Contents "solid"
$EyePosition 0 0 70
$MaxEyeDeflection 90
$CDMaterials "models/player/"
$Attachment "eyes" "ValveBiped.Bip01_Head1" 2.86 -3.48 0.11 rotate 0 -80.1 -90
$Attachment "mouth" "ValveBiped.Bip01_Head1" 0.8 -5.8 -0.15 rotate 0 -80 -90
$Attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
$Attachment "physgun_attachment" "ValveBiped.Physgun_attachment" 0 0 0 rotate -90 -90 0
$Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$Attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$Attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
$Attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
$CBox 0 0 0 0 0 0
$BBox -26.342 -15.594 -2.684 26.368 7.035 74.042
$Sequence "ragdoll" {
"eodcdr_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}
$IncludeModel "Police_Animations.mdl"
$IncludeModel "Police_ss.mdl"
$IncludeModel "humans/male_shared.mdl"
$IncludeModel "combine_soldier_anims.mdl"
$IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
[/CODE]
Show us the QC.
*Updated*
So first things first, if you use the model manipulator to replace the model of a metrocop with this model, does the model have animations?
Re-import the reference.smd into blender and tell me if the bones are there and if they can be manipulated in pose mode (rigged).
*updated*
[QUOTE=buu342;49880261]Re-import the reference.smd into blender and tell me if the bones are there and if they can be manipulated in pose mode (rigged).[/QUOTE]
[IMG]https://i.gyazo.com/de61ba097ea630343e7e95feaf3034b2.png[/IMG]
Its rigged