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Homefront player model help
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So once again another person stuck on making player models. :suicide: (sorry) I have got some Homefront ragdolls. which i tried to make into playermodels. But they are still stuck in T-pose -_- Can you help? heres the QC [CODE]$cd "C:\Users\Arnie\Desktop\de" $modelname "tlsaudrl2548\HF\NK\NK_Assistance.mdl" $model "studio" "Assistance.smd" $cdmaterials "tlsaudrl2548\HF\NK\" $hboxset "default" $hbox 0 "Hips" -7.995 -7.206 -8.696 6.277 7.920 8.961 $hbox 0 "Spine" -3.001 -4.288 -7.405 17.343 11.503 7.405 $hbox 0 "Spine1" -2.441 -6.413 -8.257 14.364 11.765 8.257 $hbox 0 "Spine2" -5.754 -6.647 -9.583 30.377 12.563 9.754 $hbox 0 "Neck" -2.010 -3.515 -3.421 2.038 5.051 3.644 $hbox 0 "ValveBiped.bip01_head01" -3.544 -4.664 -6.316 8.727 8.637 5.819 $hbox 0 "RightShoulder" 0.000 -1.435 -6.342 9.263 4.599 6.228 $hbox 0 "RightArm" 0.000 -4.738 -4.049 12.459 2.365 3.649 $hbox 0 "RightForeArm" -1.187 -3.019 -3.017 11.415 2.664 3.742 $hbox 0 "ValveBiped.bip01_r_hand" -1.212 -1.768 -1.633 5.153 0.792 2.275 $hbox 0 "ValveBiped.bip01_r_finger0" -0.087 -1.561 -1.013 1.814 0.187 1.310 $hbox 0 "ValveBiped.bip01_r_finger01" -0.035 -1.491 -0.747 2.080 0.381 0.461 $hbox 0 "ValveBiped.bip01_r_finger1" -0.198 -0.551 -0.651 1.667 0.517 0.418 $hbox 0 "ValveBiped.bip01_r_finger12" -0.096 -0.676 -0.603 2.121 0.493 0.403 $hbox 0 "ValveBiped.bip01_r_finger2" -0.899 -0.866 -1.610 2.298 0.891 1.656 $hbox 0 "ValveBiped.bip01_r_finger21" -0.738 -0.798 -1.562 2.170 1.041 1.361 $hbox 0 "RightForeArmRoll" -7.815 -3.019 -2.575 3.051 2.664 3.742 $hbox 0 "RightArmRoll" -0.836 -5.564 -6.313 9.118 4.279 4.782 $hbox 0 "LeftShoulder" 0.000 -2.933 -6.228 9.970 4.599 6.341 $hbox 0 "LeftArm" -0.000 -4.738 -3.650 12.467 2.436 4.049 $hbox 0 "LeftForeArm" -1.190 -3.019 -3.743 11.415 2.664 3.021 $hbox 0 "ValveBiped.bip01_l_hand" -1.212 -1.768 -2.275 5.153 0.791 1.633 $hbox 0 "ValveBiped.bip01_l_finger0" -0.087 -1.562 -1.310 1.814 0.186 1.013 $hbox 0 "ValveBiped.bip01_l_finger01" -0.034 -1.491 -0.462 2.080 0.380 0.746 $hbox 0 "ValveBiped.bip01_l_finger1" -0.197 -0.551 -0.419 1.668 0.516 0.651 $hbox 0 "ValveBiped.bip01_l_finger11" -0.095 -0.675 -0.404 2.122 0.493 0.602 $hbox 0 "ValveBiped.bip01_l_finger2" -0.898 -0.866 -1.657 2.298 0.892 1.610 $hbox 0 "ValveBiped.bip01_l_finger21" -0.738 -0.797 -1.362 2.170 1.042 1.561 $hbox 0 "LeftForeArmRoll" -7.814 -3.019 -3.743 3.052 2.664 2.575 $hbox 0 "LeftArmRoll" -0.836 -5.565 -4.782 9.118 4.279 6.313 $hbox 0 "LeftUpLeg" -2.398 -6.554 -6.339 19.539 5.433 4.066 $hbox 0 "LeftLeg" -4.711 -2.527 -3.368 17.102 6.596 3.930 $hbox 0 "LeftFoot" -2.561 -3.059 -1.811 7.235 4.305 2.921 $hbox 0 "LeftToeBase" 0.000 -1.499 -1.647 3.885 1.346 2.921 $hbox 0 "RightUpLeg" -1.494 -6.309 -5.908 19.674 5.702 5.589 $hbox 0 "RightLeg" -4.576 -2.601 -4.108 17.102 6.736 3.577 $hbox 0 "RightFoot" -2.560 -3.059 -2.921 7.235 4.305 1.811 $hbox 0 "RightToeBase" 0.000 -1.499 -2.921 3.885 1.346 1.647 // Model uses material "SKC_MP_CH_map1_MIPSTER_c.vmt" // Model uses material "SKC_MP_CH_map2_MIPSTER_c.vmt" $includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" $surfaceprop "flesh" $illumposition 0.588 0.003 38.162 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.05 $rotdamping 5.00 $rootbone "hips" $jointconstrain "rightupleg" x limit -25.00 75.00 0.00 $jointconstrain "rightupleg" y limit -12.00 93.00 0.00 $jointconstrain "rightupleg" z limit -155.00 104.00 0.00 $jointconstrain "rightleg" x limit -10.00 10.00 0.00 $jointconstrain "rightleg" y limit -5.00 5.00 0.00 $jointconstrain "rightleg" z limit -5.00 133.00 0.00 $jointconstrain "rightfoot" x limit -30.00 30.00 0.00 $jointconstrain "rightfoot" y limit -19.00 35.00 0.00 $jointconstrain "rightfoot" z limit -23.00 59.00 0.00 $jointconstrain "leftupleg" x limit -64.00 32.00 0.00 $jointconstrain "leftupleg" y limit -82.00 13.00 0.00 $jointconstrain "leftupleg" z limit -162.00 95.00 0.00 $jointconstrain "leftleg" x limit -8.00 8.00 0.00 $jointconstrain "leftleg" y limit -4.00 4.00 0.00 $jointconstrain "leftleg" z limit -7.00 138.00 0.00 $jointconstrain "leftfoot" x limit -32.00 30.00 0.00 $jointconstrain "leftfoot" y limit -37.00 30.00 0.00 $jointconstrain "leftfoot" z limit -35.00 70.00 0.00 $jointconstrain "lefttoebase" x limit 0.00 0.00 0.00 $jointconstrain "lefttoebase" y limit 0.00 0.00 0.00 $jointconstrain "lefttoebase" z limit -48.00 13.00 0.00 $jointconstrain "spine2" x limit -32.00 32.00 0.00 $jointconstrain "spine2" y limit -30.00 28.00 0.00 $jointconstrain "spine2" z limit -30.00 55.00 0.00 $jointconstrain "leftshoulder" x limit -5.00 5.00 0.00 $jointconstrain "leftshoulder" y limit -7.00 7.00 0.00 $jointconstrain "leftshoulder" z limit -8.00 8.00 0.00 $jointconstrain "leftarm" x limit -30.00 36.00 0.00 $jointconstrain "leftarm" y limit -126.00 91.00 0.00 $jointconstrain "leftarm" z limit -57.00 122.00 0.00 $jointconstrain "leftforearm" x limit -20.00 20.00 0.00 $jointconstrain "leftforearm" y limit -151.00 0.00 0.00 $jointconstrain "leftforearm" z limit -3.00 3.00 0.00 $jointconstrain "rightshoulder" x limit -6.00 6.00 0.00 $jointconstrain "rightshoulder" y limit -6.00 7.00 0.00 $jointconstrain "rightshoulder" z limit -6.00 7.00 0.00 $jointconstrain "rightarm" x limit -35.00 25.00 0.00 $jointconstrain "rightarm" y limit -88.00 97.00 0.00 $jointconstrain "rightarm" z limit -57.00 124.00 0.00 $jointconstrain "rightforearm" x limit -6.00 11.00 0.00 $jointconstrain "rightforearm" y limit 0.00 144.00 0.00 $jointconstrain "rightforearm" z limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -93.00 66.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -75.00 93.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -55.00 126.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -64.00 93.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -102.00 68.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -61.00 120.00 0.00 $jointconstrain "valvebiped.bip01_head01" x limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_head01" y limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_head01" z limit -60.00 40.00 0.00 $jointconstrain "righttoebase" x limit 0.00 0.00 0.00 $jointconstrain "righttoebase" y limit 0.00 0.00 0.00 $jointconstrain "righttoebase" z limit -48.00 13.00 0.00 } [/CODE] Im not asking for a tut, but for you to tell me whats wrong. (Im sure there is 100000 tuts for everything on here ahah) Or if you wouldnt mind making them for me.. i will love you. Thanks!
Sorry, you need to
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