• Shit, problem with bodygroups.
    7 replies, posted
Hello. I've tried to make a bodygrouped gun. I separated the gun parts and saved it as a models. But I have that problem: [img]http://dl.dropbox.com/u/16051712/ScreenShot002.png[/img] Here's my QC: [code] $cd "D:\Program Files\Steam\steamapps\***\sourcesdk_content\gmod\modelsrc\bf2\weapons\type85" $modelname "BF2\weapons\type85.mdl" $model "studio" "body.smd" $model "Magazine" "magazine.smd" $model "Magazine" "UnknownModelName.smd" $model "Bolt" "bolt1.smd" $model "Bolt" "bolt2.smd" $model "Stock" "stock1.smd" $model "Stock" "stock2.smd" $model "Stock" "UnknownModelName.smd" $model "Trigger" "trigger1.smd" $model "Trigger" "trigger2.smd" $cdmaterials "models\BF2\weapons\type85" $hboxset "default" $surfaceprop "weapon" $keyvalues { prop_data { "base" "Metal.Small" } } $illumposition -12.830 -0.833 3.230 $sequence idle "ragdoll" fps 30.00 [/code] Any help?
You are doing it wrong. [code]$bodygroup chest { studio "chest_with_no_armor.smd" studio "chest_with_light_armor.smd" studio "chest_with_heavy_armor.smd" studio "chest_with_super_armor.smd" }[/code] http://developer.valvesoftware.com/wiki/$bodygroup
Ok, but is it supposed to look like this? [code] $cd "D:\Program Files\Steam\steamapps\***\sourcesdk_content\gmod\modelsrc\bf2\weapons\type85" $modelname "BF2\weapons\type85.mdl" $model "studio" "body.smd" $bodygroup Magazine { studio "magazine.smd" studio "UnknownModelName.smd" } $bodygroup Bolt { studio "bolt1.smd" studio "bolt2.smd" } $bodygroup Stock { studio "stock1.smd" studio "stock2.smd" } $bodygroup Trigger { studio "trigger1.smd" studio "trigger2.smd" } $cdmaterials "models\BF2\weapons\type85" $hboxset "default" $surfaceprop "weapon" $keyvalues { prop_data { "base" "Metal.Small" } } $illumposition -12.830 -0.833 3.230 $sequence idle "ragdoll" fps 30.00[/code] Because only "magazine" bodygroup works.
[QUOTE=Trek;28303591]Ok, but is it supposed to look like this? [code] $cd "D:\Program Files\Steam\steamapps\***\sourcesdk_content\gmod\modelsrc\bf2\weapons\type85" $modelname "BF2\weapons\type85.mdl" $model "studio" "body.smd" $bodygroup Magazine { studio "magazine.smd" studio "UnknownModelName.smd" } $bodygroup Bolt { studio "bolt1.smd" studio "bolt2.smd" } $bodygroup Stock { studio "stock1.smd" studio "stock2.smd" } $bodygroup Trigger { studio "trigger1.smd" studio "trigger2.smd" } $cdmaterials "models\BF2\weapons\type85" $hboxset "default" $surfaceprop "weapon" $keyvalues { prop_data { "base" "Metal.Small" } } $illumposition -12.830 -0.833 3.230 $sequence idle "ragdoll" fps 30.00[/code] Because only "magazine" bodygroup works.[/QUOTE] If I were you, I'd stick with what Haxxer said.
instead off studio "UnknownModelName.smd" just have blank on the line. Also at first glance - are those bodygroups actually rigged? They don't seem like it, which is why they're all over the place.
you should rig them all.
All right, problem is technically solved. I used SKIN modifier and rigged the model of bodygroup to its skeleton :V hanks for help.
Did you get the tutorial I sent you yesterday?
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