Is there a way to bake bend deformers so that the object that is being deformed also bakes as well? Ive tried edit>keys>bake simulation and from the graph editor but whenever I export that file as an FBX into Cinema 4D, the part that I baked didnt go through properly. Heres my animation:
[IMG]http://s17.postimg.org/681k6s9u7/IMG_5504.gif[/IMG]
That wiggly willy thing isnt bloody exporting and I checked the timeline and the values of the antenne (wiggy thing) were all keyframed at zero meaning it didnt work. Could someone suggest a method that I can try? Thanks
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