Trouble importing custom rig for prop (not ragdoll)
1 replies, posted
So Ive setup this rig for a anti aircraft turret im planning to script later on and whenever I import it ingame, the rig completly messes up so here is my rig in my 3d editor:
[IMG]http://i.imgur.com/zjJIlv1.jpg[/IMG]
And here is how Ive weighted it:
[IMG]http://i.imgur.com/PwZA2Iw.jpg[/IMG]
Here is my QC file:
[CODE]$modelname "bulletstorn_4.mdl"
$bodygroup "studio"
{
studio "bulletstorm_4_reference.smd"
}
$cdmaterials "models\controllable_turrets\bulletstorm"
$surfaceprop "metal"
$contents "solid"
$sequence "ragdoll" "bulletstorn_4_anims\ragdoll.smd" {
fps 30
activity "ACT_DIERAGDOLL" 1
}
$collisionjoints "bulletstorm_4_physics.smd"
{
$mass 1000
$inertia 10
$damping 0.01
$concave
$rotdamping 1.5
$rootbone "Model::Base"
$jointconstrain "Model::Body" x fixed 0 0 0
$jointconstrain "Model::Body" y fixed 0 0 0
$jointconstrain "Model::Body" z limit -180 180 0
$jointconstrain "Model::Turret" x limit -70 90 0
$jointconstrain "Model::Turret" y fixed 0 0 0
$jointconstrain "Model::Turret" z fixed
$jointconstrain "Model::Barrel" x fixed 0 0 0
$jointconstrain "Model::Barrel" y fixed 0 0 0
$jointconstrain "Model::Barrel" z fixed 0 0 0
}[/CODE]
This is what is fucking pissin me off ingame (note ive added a thruster to show how the rotation is wrong, and how everything just hangs off everything and srry for the lack of proper recording use):
[IMG]http://i64.tinypic.com/3142zjn.gif[/IMG]
This is how it should rotate in my editor:
[IMG]http://cdn.makeagif.com/media/2-28-2016/HosW6F.gif[/IMG]
Can someone pls tell me what im doing wrong before I RKO my pc?
I think you should add a few [URL="https://developer.valvesoftware.com/wiki/$controller"]$controller(s)[/URL] in your qc.
Turrets from HL2 have their rotations/movement done by controllers if I'm not mistaken.
Sorry, you need to Log In to post a reply to this thread.