• How to make maps and textures work from addons?
    5 replies, posted
I've seen a lot of maps that do this, have a folder that u can put in addons with the map and materials and it will work. I was wondering how they did this.
POut an info.txt in.
[QUOTE=Geni;16374801]POut an info.txt in.[/QUOTE] the map worked, but not the materials
sorry about the double post, but i'm also wondering how to put materials in a folder in the materials folder, like garrysmod/garrysmod/materials/*folder name*/*.vmt's and .vtf's*. For some reason this hasnt been working for me
Firstly, just pack the textures into the .bsp using pakrat ([url]http://www.geocities.com/cofrdrbob/pakrat.html[/url]) it's much neater than providing things seperately. Secondly, you would need to ensure your .vmt is written correctly. Put both .vmt and .vtf in garrysmod/garrysmod/materials/subfolder/ Now make sure that the vmt references subfolder/nameoftexture e.g. "LightmappedGeneric" { "$basetexture" "subfolder/nameoftexture" "$surfaceprop" "Concrete" }
[QUOTE=metallics;16379984]Firstly, just pack the textures into the .bsp using pakrat ([url]http://www.geocities.com/cofrdrbob/pakrat.html[/url]) it's much neater than providing things seperately. Secondly, you would need to ensure your .vmt is written correctly. Put both .vmt and .vtf in garrysmod/garrysmod/materials/subfolder/ Now make sure that the vmt references subfolder/nameoftexture e.g. "LightmappedGeneric" { "$basetexture" "subfolder/nameoftexture" "$surfaceprop" "Concrete" }[/QUOTE] I've actually tried pakrat many times, but it doesnt work for me (first it froze when i saved the bsp, now its saving without freezing, but the textures still seem to be missing) And i've made sure the .vmt addresses the right folder/material. I copied the folder with the .vmt's and .vtf's in ep2/materials directly to garrysmod/materials. But it still gives me the checkerboard o' rape.
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