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.MDL Scaler problem.
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I'am trying to scale a model I got from TheMask. Though the problem is that it doesn't want to compile it. Every other model I tried works but this one doesn't. Here's the error: [img]http://dl.dropbox.com/u/80917449/Untitledlol.jpg[/img] Here's the .qc: [CODE]$modelname "kiddycorky\Vampire\Vampirelord_Male_W1.mdl" $scale "1.0" $cdmaterials "models\kiddycorky\Vampire" $model "Body" "Vampire_Body.smd" { flexfile "male_vampire_expressions.vta" { // defaultflex frame 0 flex "mouth_open" frame 1 flex "mouth_open2" frame 2 flex "jaw_clench" frame 3 flex "blank" frame 4 flex "lip_corner_r_up" frame 5 flex "lip_corner_l_up" frame 6 flex "lip_corner_r_down" frame 7 flex "lip_corner_l_down" frame 8 flex "lip_top_up" frame 9 flex "lip_top_down" frame 10 flex "lip_btm_up" frame 11 flex "lip_btm_down" frame 12 flex "lip_top_r_up" frame 13 flex "lip_top_l_up" frame 14 flex "pucker" frame 15 flex "mouth_r_stretch" frame 16 flex "mouth_l_stretch" frame 17 flex "cheek_r_puff" frame 18 flex "cheek_l_puff" frame 19 flex "cheek_r_raise" frame 20 flex "cheek_l_raise" frame 21 flex "brow_r_down" frame 22 flex "brow_l_down" frame 23 flex "brow_r_up" frame 24 flex "brow_l_up" frame 25 flex "brow_r_inner_down" frame 26 flex "brow_l_inner_down" frame 27 flex "brow_r_inner_up" frame 28 flex "brow_l_inner_up" frame 29 flex "eyelid_r_upper_down" frame 30 flex "eyelid_l_upper_down" frame 31 flex "eyelid_r_upper_up" frame 32 flex "eyelid_l_upper_up" frame 33 flex "eyelid_r_lower_up" frame 34 flex "eyelid_l_lower_up" frame 35 flex "eyelid_r_lower_down" frame 36 flex "eyelid_l_lower_down" frame 37 flex "sneer" frame 38 } flexcontroller Blank Blank "range" 0.000 1.000 flexcontroller mouth_open mouth_open "range" 0.000 1.000 flexcontroller mouth_open2 mouth_open2 "range" 0.000 1.000 flexcontroller jaw_clench jaw_clench "range" 0.000 1.000 flexcontroller lip_corner_r_up lip_corner_r_up "range" 0.000 1.000 flexcontroller lip_corner_l_up lip_corner_l_up "range" 0.000 1.000 flexcontroller lip_corner_r_down lip_corner_r_down "range" 0.000 1.000 flexcontroller lip_corner_l_down lip_corner_l_down "range" 0.000 1.000 flexcontroller lip_top_up lip_top_up "range" 0.000 1.000 flexcontroller lip_top_down lip_top_down "range" 0.000 1.000 flexcontroller lip_btm_up lip_btm_up "range" 0.000 1.000 flexcontroller lip_btm_down lip_btm_down "range" 0.000 1.000 flexcontroller lip_top_r_up lip_top_r_up "range" 0.000 1.000 flexcontroller lip_top_l_up lip_top_l_up "range" 0.000 1.000 flexcontroller pucker pucker "range" 0.000 1.000 flexcontroller mouth_r_stretch mouth_r_stretch "range" 0.000 1.000 flexcontroller mouth_l_stretch mouth_l_stretch "range" 0.000 1.000 flexcontroller cheek_r_puff cheek_r_puff "range" 0.000 1.000 flexcontroller cheek_l_puff cheek_l_puff "range" 0.000 1.000 flexcontroller cheek_r_raise cheek_r_raise "range" 0.000 1.000 flexcontroller cheek_l_raise cheek_l_raise "range" 0.000 1.000 flexcontroller brow_r_down brow_r_down "range" 0.000 1.000 flexcontroller brow_l_down brow_l_down "range" 0.000 1.000 flexcontroller brow_r_up brow_r_up "range" 0.000 1.000 flexcontroller brow_l_up brow_l_up "range" 0.000 1.000 flexcontroller brow_r_inner_down brow_r_inner_down "range" 0.000 1.000 flexcontroller brow_l_inner_down brow_l_inner_down "range" 0.000 1.000 flexcontroller brow_r_inner_up brow_r_inner_up "range" 0.000 1.000 flexcontroller brow_l_inner_up brow_l_inner_up "range" 0.000 1.000 flexcontroller eyelid_r_upper_down eyelid_r_upper_down "range" 0.000 1.000 flexcontroller eyelid_l_upper_down eyelid_l_upper_down "range" 0.000 1.000 flexcontroller eyelid_r_upper_up eyelid_r_upper_up "range" 0.000 1.000 flexcontroller eyelid_l_upper_up eyelid_l_upper_up "range" 0.000 1.000 flexcontroller eyelid_r_lower_up eyelid_r_lower_up "range" 0.000 1.000 flexcontroller eyelid_l_lower_up eyelid_l_lower_up "range" 0.000 1.000 flexcontroller eyelid_r_lower_down eyelid_r_lower_down "range" 0.000 1.000 flexcontroller eyelid_l_lower_down eyelid_l_lower_down "range" 0.000 1.000 flexcontroller sneer sneer "range" 0.000 1.000 flexcontroller Blank Blank "range" 0.000 1.000 %Blank = Blank %mouth_open = mouth_open %mouth_open2 = mouth_open2 %jaw_clench = jaw_clench %lip_corner_r_up = lip_corner_r_up %lip_corner_l_up = lip_corner_l_up %lip_corner_r_down = lip_corner_r_down %lip_corner_l_down = lip_corner_l_down %lip_top_up = lip_top_up %lip_top_down = lip_top_down %lip_btm_up = lip_btm_up %lip_btm_down = lip_btm_down %lip_top_r_up = lip_top_r_up %lip_top_l_up = lip_top_l_up %pucker = pucker %mouth_r_stretch = mouth_r_stretch %mouth_l_stretch = mouth_l_stretch %cheek_r_puff = cheek_r_puff %cheek_l_puff = cheek_l_puff %cheek_r_raise = cheek_r_raise %cheek_l_raise = cheek_l_raise %brow_r_down = brow_r_down %brow_l_down = brow_l_down %brow_r_up = brow_r_up %brow_l_up = brow_l_up %brow_r_inner_down = brow_r_inner_down %brow_l_inner_down = brow_l_inner_down %brow_r_inner_up = brow_r_inner_up %brow_l_inner_up = brow_l_inner_up %eyelid_r_upper_down = eyelid_r_upper_down %eyelid_l_upper_down = eyelid_l_upper_down %eyelid_r_upper_up = eyelid_r_upper_up %eyelid_l_upper_up = eyelid_l_upper_up %eyelid_r_lower_up = eyelid_r_lower_up %eyelid_l_lower_up = eyelid_l_lower_up %eyelid_r_lower_down = eyelid_r_lower_down %eyelid_l_lower_down = eyelid_l_lower_down %sneer = sneer } $body "Body" "Male_Vampire_Eyes.smd" $body "Body" "Male_Vampire_Wings.smd" $body "Body" "Male_Vampire_Armor.smd" $sequence ragdoll "Vampire5" ACT_DIERAGDOLL 1 fps 30.00 $surfaceprop "flesh" $collisionjoints "Male_Vampire_Body_Phys.smd" { $mass 90.0 $inertia 20.0 $damping 0.05 $rotdamping 1.50 $noselfcollisions $rootbone "pelvis" $jointconstrain "pelvis" x limit 0.00 0.00 0.00 $jointconstrain "pelvis" y limit 0.00 0.00 0.00 $jointconstrain "pelvis" z limit 0.00 0.00 0.00 $jointconstrain "l_shoulder" x limit -20.00 20.00 0.00 $jointconstrain "l_shoulder" y limit -20.00 20.00 0.00 $jointconstrain "l_shoulder" z limit -30.00 30.00 0.00 $jointconstrain "l_arm_upper" x limit -90.00 60.00 0.00 $jointconstrain "l_arm_upper" y limit -40.00 70.00 0.00 $jointconstrain "l_arm_upper" z limit -60.00 40.00 0.00 $jointconstrain "l_arm_lower" x limit -92.00 20.00 0.00 $jointconstrain "l_arm_lower" y limit -6.00 6.00 0.00 $jointconstrain "l_arm_lower" z limit -20.00 20.00 0.00 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -80.00 80.00 0.00 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -40.00 40.00 0.00 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50.00 50.00 0.00 $jointconstrain "r_shoulder" x limit -20.00 20.00 0.00 $jointconstrain "r_shoulder" y limit -20.00 20.00 0.00 $jointconstrain "r_shoulder" z limit -30.00 30.00 0.00 $jointconstrain "r_arm_upper" x limit -90.00 60.00 0.00 $jointconstrain "r_arm_upper" y limit -70.00 40.00 0.00 $jointconstrain "r_arm_upper" z limit -40.00 60.00 0.00 $jointconstrain "r_arm_lower" x limit -92.00 20.00 0.00 $jointconstrain "r_arm_lower" y limit -6.00 6.00 0.00 $jointconstrain "r_arm_lower" z limit -20.00 20.00 0.00 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -80.00 80.00 0.00 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -40.00 40.00 0.00 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50.00 50.00 0.00 $jointconstrain "l_leg_upper" x limit -110.00 80.00 0.00 $jointconstrain "l_leg_upper" y limit -30.00 50.00 0.00 $jointconstrain "l_leg_upper" z limit -60.00 60.00 0.00 $jointconstrain "l_leg_lower" x limit -20.00 130.00 0.00 $jointconstrain "l_leg_lower" y limit -4.00 4.00 0.00 $jointconstrain "l_leg_lower" z limit -50.00 50.00 0.00 $jointconstrain "l_feet" x limit -65.00 50.00 0.00 $jointconstrain "l_feet" y limit -45.00 45.00 0.00 $jointconstrain "l_feet" z limit -60.00 60.00 0.00 $jointconstrain "r_leg_upper" x limit -100.00 80.00 0.00 $jointconstrain "r_leg_upper" y limit -50.00 30.00 0.00 $jointconstrain "r_leg_upper" z limit -60.00 60.00 0.00 $jointconstrain "r_leg_lower" x limit -20.00 130.00 0.00 $jointconstrain "r_leg_lower" y limit -4.00 4.00 0.00 $jointconstrain "r_leg_lower" z limit -50.00 50.00 0.00 $jointconstrain "r_feet" x limit -65.00 50.00 0.00 $jointconstrain "r_feet" y limit -45.00 45.00 0.00 $jointconstrain "r_feet" z limit -60.00 60.00 0.00 $jointconstrain "L_WING_01" x limit -60.00 4.00 0.00 $jointconstrain "L_WING_01" y limit -50.00 50.00 0.00 $jointconstrain "L_WING_01" z limit -45.00 45.00 0.00 $jointconstrain "L_WING_02" x limit -30.00 90.00 0.00 $jointconstrain "L_WING_02" y limit -60.00 60.00 0.00 $jointconstrain "L_WING_02" z limit -60.00 60.00 0.00 $jointconstrain "L_WING_03" x limit -90.00 30.00 0.00 $jointconstrain "L_WING_03" y limit -50.00 50.00 0.00 $jointconstrain "L_WING_03" z limit -60.00 60.00 0.00 $jointconstrain "L_WING_04" x limit -60.00 110.00 0.00 $jointconstrain "L_WING_04" y limit -60.00 60.00 0.00 $jointconstrain "L_WING_04" z limit -50.00 50.00 0.00 $jointconstrain "R_WING_01" x limit -60.00 4.00 0.00 $jointconstrain "R_WING_01" y limit -50.00 50.00 0.00 $jointconstrain "R_WING_01" z limit -45.00 45.00 0.00 $jointconstrain "R_WING_02" x limit -30.00 90.00 0.00 $jointconstrain "R_WING_02" y limit -60.00 60.00 0.00 $jointconstrain "R_WING_02" z limit -60.00 60.00 0.00 $jointconstrain "R_WING_03" x limit -90.00 30.00 0.00 $jointconstrain "R_WING_03" y limit -50.00 50.00 0.00 $jointconstrain "R_WING_03" z limit -60.00 60.00 0.00 $jointconstrain "R_WING_04" x limit -60.00 110.00 0.00 $jointconstrain "R_WING_04" y limit -60.00 60.00 0.00 $jointconstrain "R_WING_04" z limit -50.00 50.00 0.00 $jointconstrain "CLOTH_Front_Start" x limit -70.00 90.00 0.00 $jointconstrain "CLOTH_Front_Start" y limit -90.00 90.00 0.00 $jointconstrain "CLOTH_Front_Start" z limit -90.00 90.00 0.00 $jointconstrain "CLOTH_Front_03" x limit -90.00 90.00 0.00 $jointconstrain "CLOTH_Front_03" y limit -90.00 90.00 0.00 $jointconstrain "CLOTH_Front_03" z limit -90.00 90.00 0.00 $jointconstrain "stomach" x limit -40.00 30.00 0.00 $jointconstrain "stomach" y limit -30.00 30.00 0.00 $jointconstrain "stomach" z limit -30.00 30.00 0.00 $jointconstrain "stomach_upper" x limit -30.00 30.00 0.00 $jointconstrain "stomach_upper" y limit -30.00 30.00 0.00 $jointconstrain "stomach_upper" z limit -25.00 25.00 0.00 $jointconstrain "chest" x limit -30.00 25.00 0.00 $jointconstrain "chest" y limit -20.00 20.00 0.00 $jointconstrain "chest" z limit -30.00 30.00 0.00 $jointconstrain "neck" x limit -20.00 30.00 0.00 $jointconstrain "neck" y limit -20.00 20.00 0.00 $jointconstrain "neck" z limit -50.00 50.00 0.00 $jointconstrain "HAIR_Start" x limit -130.00 80.00 0.00 $jointconstrain "HAIR_Start" y limit -130.00 130.00 0.00 $jointconstrain "HAIR_Start" z limit -130.00 130.00 0.00 $jointconstrain "HAIR_Middle" x limit -180.00 120.00 0.00 $jointconstrain "HAIR_Middle" y limit -130.00 130.00 0.00 $jointconstrain "HAIR_Middle" z limit -130.00 130.00 0.00 $jointconstrain "Head" x limit -20.00 40.00 0.00 $jointconstrain "Head" y limit -40.00 40.00 0.00 $jointconstrain "Head" z limit -60.00 60.00 0.00 } $texturegroup "Eyes" { { "Eyes_01.vmt" } { "Eyes04.vmt" } { "Eyes05.vmt" }[/CODE]
Sorry, you need to
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