• Team Fortress 2 Bodygroups?
    14 replies, posted
Can anyone tell me what the TF2 Bodygroups are? what numbers correspond to what parts?
use modelviewer, load the tf2 models, there should be a dropdown that has all of them.
Modelviewer? Sorry, very new to all this. Trying to get my bearings.
If you don't know about modelviewer then I don't know what you were planning on doing with the tf2 playermodels. They're the most difficult models i've ever had to work with. What were you going to do with them?
Its for posing in GMOD. I'm trying to figure out the bodygroups so I know which ones I can change. For instance, so I can pose the sniper without his hat and stuff like that.
well, you need the source sdk (it'l be in your steam tools). install it and open up the tf2 modelviewer. under the models tab there you can look at bodygroups.
Alright. Thanks a bunch.
or skip all the bullshit and download this. [url]http://www.garrysmod.org/downloads/?a=view&id=84666[/url] its easy to work with.
[QUOTE=Kenori;29127114]Can anyone tell me what the TF2 Bodygroups are? what numbers correspond to what parts?[/QUOTE] If you're using ent_fire !picker setbodygroup just use the numbers 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096. Everything between those numbers is just a mix of previous body groups. I doubt you'll go past 8 with Valve models
[QUOTE=Radley;29131569]or skip all the bullshit and download this. [url]http://www.garrysmod.org/downloads/?a=view&id=84666[/url] its easy to work with.[/QUOTE] I have that, I just need to know what Group and Subgroup for each class so I can set them without hats.
Scout:|Bodygroup 1, Subgroup 1 - Removes Scout's Hat |||||||Bodygroup 2, Subgroup 1 - Removes Scout's Headset Sniper:|Bodygroup 1, Subgroup 1 - Adds a Quiver of Arrows to Sniper's Machete Case (Seen when Huntsman is equipped) ||||||||Bodygroup 1, Subgroup 2 - Adds Darts to Sniper's Breast Pocket (Seen when Sydney Sleeper is equipped) ||||||||Bodygroup 2, Subgroup 1 - Removes Sniper's Hat Soldier:|Bodygroup 1, Subgroup 1 - Adds a Rocket to Soldier's Hand ||||||||Bodygroup 2, Subgroup 1 - Removes Soldier's Helmet ||||||||Bodygroup 3, Subgroup 1 - Adds Gentlemanne's Service Medal to Soldier's Chest* ||||||||Bodygroup 4, Subgroup 1 - Removes Soldier's Grenades* Demoman:|Bodygroup 1, Subgroup 1 - Adds Angus to Demoman (The Smiley Face used with Grenade Launcher Taunt) Medic:|No effect. Heavy:|Bodygroup 1, Subgroup 1 - Removes Heavy's Hands. Pyro:|Bodygroup 1, Subgroup 1 - Removes Pyro's Grenades* ||||||Bodygroup 2, Subgroup 1 - Removes Pyro's Head* Spy:|Bodygroup 1, Subgroup 1 - Attaches Disguise Mask to Spy's Face. Engineer:|Bodygroup 1, Subgroup 1 - Removes Engineer's Hardhat ||||||||||Bodygroup 2, Subgroup 1 - Replaces Engineer's Glove with Gunslinger. That's all I can think of from the top of my head. *These two may be the other way around.
[QUOTE=@nti-tank;29240775]Scout:|Bodygroup 1, Subgroup 1 - Removes Scout's Hat |||||||Bodygroup 2, Subgroup 1 - Removes Scout's Headset Sniper:|Bodygroup 1, Subgroup 1 - Adds a Quiver of Arrows to Sniper's Machete Case (Seen when Huntsman is equipped) ||||||||Bodygroup 1, Subgroup 2 - Adds Darts to Sniper's Breast Pocket (Seen when Sydney Sleeper is equipped) ||||||||Bodygroup 2, Subgroup 1 - Removes Sniper's Hat Soldier:|Bodygroup 1, Subgroup 1 - Adds a Rocket to Soldier's Hand ||||||||Bodygroup 2, Subgroup 1 - Removes Soldier's Helmet ||||||||Bodygroup 3, Subgroup 1 - Adds Gentlemanne's Service Medal to Soldier's Chest* ||||||||Bodygroup 4, Subgroup 1 - Removes Soldier's Grenades* Demoman:|Bodygroup 1, Subgroup 1 - Adds Angus to Demoman (The Smiley Face used with Grenade Launcher Taunt) Medic:|No effect. Heavy:|No effect. Pyro:|Bodygroup 1, Subgroup 1 - Removes Pyro's Grenades Spy:|No effect. Engineer:|Bodygroup 1, Subgroup 1 - Removes Engineer's Hardhat ||||||||||Bodygroup 2, Subgroup 1 - Replaces Engineer's Glove with Gunslinger. That's all I can think of from the top of my head. *These two may be the other way around.[/QUOTE] If I remember correctly, the Heavy has a bodygroup that removes his hands for the KGB/GRU/Fists of Steel/Warrior's Spirit.
[QUOTE=Krandel;29241005]If I remember correctly, the Heavy has a bodygroup that removes his hands for the KGB/GRU/Fists of Steel/Warrior's Spirit.[/QUOTE] Probably all except Warrior's Spirit. This is what really happens to your fists when you have those weapons equipped, but Civi glitched. [img]http://filesmelt.com/dl/Civilian_KGB.bmp[/img] Talk about "Owch!". Bone-crunching, much?
There's two other bodygroups - there's one that remove's the Pyro's head, and another that gives the spy his mask.
[QUOTE=Blooper Reel;29273510]There's two other bodygroups - there's one that remove's the Pyro's head, and another that gives the spy his mask.[/QUOTE] Added to my Post.
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