• My custom model - Lara Croft - needs rigging/skinning and porting to Source (SFM)
    3 replies, posted
So, here's the current status of my model. I took some fresh renders from Blender, just to showcase it. [url]https://www.dropbox.com/s/ey95g0y8z0m5ke7/lara_render_glasses_OFF.jpg?dl=0[/url] [url]https://www.dropbox.com/s/ti4e7rz5rpsqm80/lara_render_glasses_ON.jpg?dl=0[/url] Hopefully those Dropbox links will work for you. She comes with two versions - nude and clothed. The body in the clothed version is the same as the nude, except deleted feet polygons inside her boots. Okay, so basically she needs hair, a complete rig with face and finger posing (even individual toes posing too, but not necessarily). This will be ported primarily for SFM. Gmod support is secondary, but not mandatory. I don't mind it to be proted to XNALara either, but that's even less mandatory than GMod support. So, let's stick with the SFM for now. For the hair, you can slap and fit anything from anywhere wherever you can. A hairstyle with a ponytail would be preferable though. Files I'll be providing are two .obj files (clothed and nude) with .mtl material files, because she has multiple materials assigned. Models are pre-triangulated, because of correct normal map shading. Textures are in .png. Eyelashes being the only texture with an alpha channel. Three types of textures; diffuse, normals and specular. In order to get normals to work in the Source engine, you'll probably need to flip the green channel, because now they are +X +Y +Z, straight out of xNormal. Special things are her eyes, which are consturcted from two separate meshes: - The completely transparent and 100% glossy outer cornea shell, only with a normal map - The inner eyeball itself with diffuse and normal maps. I'd be interested to provide files for the skilled person(s) for this task. This can a collaborative project with multiple people. Whenever she's ready for a release, it'll be released primarily in here (and probably in DigitalEro as well, because of nudity content). Proper credits for the work will be displayed. And of course, for free. So, whaddaya say, dear FP community? Any questions?
Nice model! Is the inside of the mouth textured? (teeth, gums, tongue, etc)
[QUOTE=detreter;50460167]Nice model! Is the inside of the mouth textured? (teeth, gums, tongue, etc)[/QUOTE] Yes. ;)
If you're porting to source it's best to abandon modelled eyeballs. Using the eyeball shader is significantly better. Likewise you want flexes rather than facerigging for extraction. My 2cents
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