I compiled model which i made in hammer and exported with blender source tools.
It can be grabbed/freezed by physgun and only pushed with gravgun.
As a model it works correctly, what i mean is it spawns correctly, it falls etc. the only thing that does't work is grabbing with gravgun.
Is there a way to fix this?
What is the shape of the collision model? What is the weight?
It's the shape of box with handles with some buttons not a very complicated model.
Here is screenshot and part of qc.
[IMG]http://image.prntscr.com/image/472ec543a98d4f898aa251c8d0501261.png[/IMG]
[QUOTE]$collisionmodel "printer_1.smd" {
$automass
$concave
}[/QUOTE]
Check the shape of the collision hull in hlmv.
This is the collision hull, i don't think it's that bad.
[IMG]http://image.prntscr.com/image/2a315717e5474d32bfbc714edccf8791.png[/IMG]
Since you're using $automass, the value given to the model is probably causing it to be too heavy for the Gravity Gun, you can replace $automass with $mass and specify your own value, something like 1 to 35 should be good
Just give it a manual $mass value. It is what I do since it's more reliable than automass.
Ok thanks i will try it.
[editline]14th July 2016[/editline]
Yay it works thanks a lot :D
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