• Gmod, LODs saving no performance?
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I run a geforce 960 graphics card I have spawned around 330 dynamic props(same model) of mine i made WHen close, its 3k tri's when medium, its 1.5k when far its 500 I have seen no performance change from close to far at all. Obviously its not going to be 1/6th of the processing needed when far from close, as there are memory and its still gonna be 330 props there. But I would have expected some upped performance. Did I do something wrong? QC: [CODE] $modelname "bogie/BRM1B.mdl" $include "DefineBones.qci" $scale 0.5 $body mybody "BRM1B.smd" $lod 40 { replacemodel "BRM1B.smd" "BRM1BLOD.smd" } $lod 180 { replacemodel "BRM1B.smd" "BRM1BLOD2.smd" } $cdmaterials "models\bogie" $sequence idle "BRM1BAnim1.smd" loop fps 4 [/CODE] [editline]4th July 2016[/editline] I turned on mat_wireframe 1 the lods seems to raise fps, but none are raised when mat_wireframe is off
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