I run a geforce 960 graphics card
I have spawned around 330 dynamic props(same model) of mine i made
WHen close, its 3k tri's
when medium, its 1.5k
when far its 500
I have seen no performance change from close to far at all.
Obviously its not going to be 1/6th of the processing needed when far from close, as there are memory and its still gonna be 330 props there. But I would have expected some upped performance.
Did I do something wrong?
QC:
[CODE]
$modelname "bogie/BRM1B.mdl"
$include "DefineBones.qci"
$scale 0.5
$body mybody "BRM1B.smd"
$lod 40
{
replacemodel "BRM1B.smd" "BRM1BLOD.smd"
}
$lod 180
{
replacemodel "BRM1B.smd" "BRM1BLOD2.smd"
}
$cdmaterials "models\bogie"
$sequence idle "BRM1BAnim1.smd" loop fps 4
[/CODE]
[editline]4th July 2016[/editline]
I turned on mat_wireframe 1
the lods seems to raise fps, but none are raised when mat_wireframe is off
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