• FBX exporter Bone re-sizing problem.
    10 replies, posted
Hey guys i've been rigging naruto storm 2 models and have ran into a small problem that you guys could probably help me out with. Well every time i export a rigged model from 3ds max 2012, I'm not sure why but the fbx exporter keeps re-sizing the bones on the models when i import the fbx file back into 3ds max and it's bothering me so you any of you know what i could do to fix this? [IMG]http://i.imgur.com/gQ0qaOL.jpg[/IMG]
She looks... fat :D Sorry i know nothing that could help you
[QUOTE=YsUp12;39947607]She looks... fat :D Sorry i know nothing that could help you[/QUOTE] Yeah thats the same thing i thought when i imported her XD the bones are the grey parts and as you can see there too big and resizing them isn't fun. :b
must be from the exporter. anyways, if you're not going to give the model to someone, try saving it in .max format. I've never encountered this when I models as .max
[QUOTE=robert101410;39952425]he bones are the grey parts and as you can see there too big and resizing them isn't fun. :b[/QUOTE] Yea thanks but im not that stupid :P I know bones, rigging and all that stuff but dont know how to do it :( :3 Good luck dude
[QUOTE=YsUp12;39954268]Yea thanks but im not that stupid :P I know bones, rigging and all that stuff but dont know how to do it :( :3 Good luck dude[/QUOTE] sorry about that XD didn't mean to sound rude but thanks and you should look into rigging cause when you finish i rig its nice. [QUOTE=fharen;39954245]must be from the exporter. anyways, if you're not going to give the model to someone, try saving it in .max format. I've never encountered this when I models as .max[/QUOTE] Yeah i guess i'll keep them as max files but if want fharen im done rigging her, so you interested in porting?
u can reduce the bone size using bone tool in max
[QUOTE=Orwell;39956816]u can reduce the bone size using bone tool in max[/QUOTE] Yeah thats what i have too use every time i re-import the rig from a FBX file. I'm not sure why but the fbx exporter keeps re-sizing the bones. :b
Why do you keep using an FBX? Why not keep it as .max?
[QUOTE=robert101410;39955372]Yeah i guess i'll keep them as max files but if want fharen im done rigging her, so you interested in porting?[/QUOTE] pm her to me, so we can make progress.
[QUOTE=voltlight;39967354]Why do you keep using an FBX? Why not keep it as .max?[/QUOTE] For the people that used blender, but i guess i'll just keep it a .max file cause really i know only a few people that use blender. [QUOTE=fharen;39969159]pm her to me, so we can make progress.[/QUOTE] sounds awesome fharen! I also finished a few basic face flexes on her too! If you want check out my deviant art [url]http://robert101410.deviantart.com/[/url] too see what other character rigs i got done. :D
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