• Importing biped_simple into blender
    1 replies, posted
Hey Facepunch Community, I've got a quick Question for you and apologize for making an own thread just for that reason but unfortunately i couldn't find a "quick question" thread or anything like that. Recently i started using Blender and am simply amazed by that awesome piece of software. But now i got to the point of rigging the charakter and got stuck. (again) So here's my question: Is there a possibility to import the biped_simple rig/skeleton used in "SFM" into Blender in order to envelope a charakter with it? I would like to rig every human charakter to that biped_simple rig without making a custom skeleton time but couldn't find out how to achieve that. As always i appreciate every answer
import a default valve skeleton into blender and use it that, it should work with the biped_simple rig script for SFM, though, from what I recall, you can make your default rigs work with this script so long as you name the bones properly. I think. it's been a while since I messed around with that kind of stuff.
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