Models and props look a glossy white when exposed to light
21 replies, posted
I recently switched Gmod over to a new computer, and now I am noticing a glossy white look to many of the NPCs and props when either hit with the flashlight or in sunlight. A friend of mine suggested my computer may be too advanced for Gmod, and the graphics card is having trouble understanding the textures in-game for that reason. Is this a common problem, and does anyone have any advice?
[quote]A friend of mine suggested my computer may be too advanced for Gmod, and the graphics card is having trouble understanding the textures in-game for that reason[/quote]
hasahahdw
ahahaha oh my god
I am having this problem as well, even though it never has before. I had recently installed Windows again. Doesn't matter what settings I change in option, even with (almost) everything on low, this problem still pops up.
My computer not being up to snuff seems unlikely. My computer can run Crysis decently and I have the same problem.
I'll sum this up for you guys since you don't seem like the types to actually research anything before saying stupid shit.
A recent Valve-issued engine update broke phong shaders. Yes, I realize you don't know what phong shaders are. No, I will not tell you, either.
Couldn't look up something when I didn't know what the problem was in the first place.
But now I know, not that it makes any difference, since it looks like we just need to wait it out.
you dont have to know what the problem is to look it up anyway
I'll try and explain this to make this easier, basically phong shaders are the things that make some models look nice and shiny, valves engine updated basically fucked this up, as well as several other functions in gmod. It's either going to resolve it'self ( and by itself I mean garry doing it ) or garrys not going to fix it at all and we'll be stuck with super phonged models. The problem can be remedied by editing the .vmt to have no phong shaders active but that kind of makes some models look bland.
how about you show a picture of it? -.-
It's not happening to everyone though. Mine are fine in game.
[QUOTE=Drainwater;29310903]It's not happening to everyone though. Mine are fine in game.[/QUOTE]
Yeah, nothing of the sort has happened to me, either. O_o
In fact, I didn't even know this was an issue until a bunch of people started bringing it up...
I may have misunderstood what you were saying, but don't listen to your friend.
We might have to bug Valve to fix this (Happening in DoD:S too with whiteish helmets). Even Garry himself said this bug is not his bug. I hate engine updates.
[QUOTE=Drainwater;29310903]It's not happening to everyone though. Mine are fine in game.[/QUOTE]
It is only models with a particular phong shader (my guess is $phongexponenttexture as models without that parameter work fine) examples (in nifty comic form)
[img]http://dl.dropbox.com/u/11742779/Gmod%20Comics/PhongExponentTexture.jpg[/img]
The Varren's VMT:
[code]"VertexlitGeneric"
{
"$basetexture" "models/MassEffect/Creatures/Varren/CBT_VAR_NKDa_Kro_Diff"
"$bumpmap" "models/MassEffect/Creatures/Varren/CBT_VAR_NKDa_Kro_Norm"
"$surfaceprop" "flesh"
"$phong" "1"
"$phongboost" "0.005"
"$phongfresnelranges" "[15 15 15]"
// "$phongexponent" "10"
"$phongexponenttexture" "models/MassEffect/Creatures/Varren/CBT_VAR_NKDa_Kro_exp"
"$model" 1
"$blendtintbybasealpha" "1"
// "$phongwarptexture" "models/MassEffect/Creatures/Varren/CBT_VAR_NKDa_Kro_exp"
"$rimlight" "1"
"$rimlightexponent" "280"
"$rimlightboost" "0.1"
}
[/code]
And my shirt (which looks normal)
[code]
"VertexLitGeneric"
{
"$baseTexture" "models\KorroBravin/KorroFisher/sweater"
"$bumpmap" "models\KorroBravin/KorroFisher/sweater_n"
"$phong" "1"
"$phongexponent" "7"
"$phongboost" "3"
"$phongfresnelranges" "[.05 0.1 0.5]"
}
[/code]
Does that help?
LMAO! Nice comic.
Disabling Phong altogether will also fix the problem. Extreme case in point:
[IMG]http://img855.imageshack.us/img855/9605/phongissuescomparison.jpg[/IMG]
The unmodified, bugged version is on the left, and the same model with Phong entirely removed on the right. Obviously it's a bit of a pain in the ass to go through and remove/change the Phong settings on every single affected model, but at least it's a temporary solution.
[QUOTE=Squiddy;29311030]Yeah, nothing of the sort has happened to me, either. O_o
In fact, I didn't even know this was an issue until a bunch of people started bringing it up...[/QUOTE]
On that subject, I haven't played Gmod in a long time, due to me bugging my parents to get a computer that is way more suitable for it. When I get it, I'll see if my Gmod is plagued by this FUBAR'd phong.
By any chance is this the same problem that causes Portal props to be ridiculously fuck off white?
[img_thumb]http://cloud.steampowered.com/ugc/577794895717824986/663593AC3C191CA7829F09131A3305E46FB36FCA/[/img_thumb]
[QUOTE=Korro Bravin;29378001]It is only models with a particular phong shader[/QUOTE]
Well I admit I'm ignorant about that sort of thing. Some of the examples have been of the default Half-Life 2 cast though, and none of those have been shiny for me.
[QUOTE=Drainwater;29384203]Well I admit I'm ignorant about that sort of thing. Some of the examples have been of the default Half-Life 2 cast though, and none of those have been shiny for me.[/QUOTE]
It's also evident in DoD:S (Shiny players and MP40) and CS:S (mainly with custom content that has a phong shader). TF2, you might need a sharp eye to notice.
If they are not shiny for you. Are you using r_worldlights 0 or using a lower DirectX version?
Directx 9.0c on this computer. Never used r_worldlights in the console.
A picture of this problem:
[img]http://fc05.deviantart.net/fs71/i/2011/114/5/7/need_help_by_spillnerlol-d3eqzw5.jpg[/img]
Sorry, you need to Log In to post a reply to this thread.