You didn't properly export the collision, it's an empty file.
Protip: smd files are plaintext. Here are the contents of your collision model:
[code]version 1
nodes
0 "sign" -1
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000
end
triangles
end
[/code]
Apply a texture to the model before exporting, it can be any texture.
Yeah, looks like that you have an empty smd model file...
Thank you very much the collision model is now working perfectly, however the textures still aren't working and I have no idea why :frown:.
[QUOTE=icemaz;20872635]Thank you very much the collision model is now working perfectly, however the textures still aren't working and I have no idea why :frown:.[/QUOTE]
As cloud said, apply a texture in your modeler. Then go to the folder where your $cdmaterials points to and that where you drop your texture and vmt.
I'm not sure how much experience you have with modeling and textured. If you need me to be more specific, let me know.
[QUOTE=fury_161;20876468]As cloud said, apply a texture in your modeler. Then go to the folder where your $cdmaterials points to and that where you drop your texture and vmt.
I'm not sure how much experience you have with modeling and textured. If you need me to be more specific, let me know.[/QUOTE]
Nah I fixed it earlier, was a small spelling error god dammit. I don't have that much experience with modeling and materials, but I'm learning. Figured out multiple skins and stuff earlier and I am now working on phong. Thanks though.
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