• Garry's Mod Playermodel Request
    9 replies, posted
I was hoping someone could create a playermodel for GMod of "Gaius" from "Fire Emblem: Awakening."
I'm pretty sure Gaius has the same problem as most fire emblem 3ds characters. No 3D models. All the animated scenes are pre-rendered. Or else you'd probably have seen a Xander, Chrom and Takumi playermodel from me D;
[QUOTE=SilverBelle;50568265]I'm pretty sure Gaius has the same problem as most fire emblem 3ds characters. No 3D models. All the animated scenes are pre-rendered. Or else you'd probably have seen a Xander, Chrom and Takumi playermodel from me D;[/QUOTE] Yeah, true. I was hoping someone was willing to create from scratch, but that probably takes too long
[IMG]http://pre10.deviantart.net/107f/th/pre/f/2016/135/e/e/spider_man_civil_war_mh_for_xnalara___xps_by_joeshouseofart-da2ikwy.jpg[/IMG] guys i really want marvel heroes civil war spiderman in gmod i beg you please heres the download link for the files btw your gonna need to know how to put xnalara models into blender http://www.deviantart.com/users/outgoing?https://www.sendspace.com/file/b1nv35<---(download link) https://www.youtube.com/watch?v=VMSWUn-B5oA<----(xnalara to blender tutorial) [editline]27th June 2016[/editline] [QUOTE=SilverBelle;50568265]I'm pretty sure Gaius has the same problem as most fire emblem 3ds characters. No 3D models. All the animated scenes are pre-rendered. Or else you'd probably have seen a Xander, Chrom and Takumi playermodel from me D;[/QUOTE] hey i know you. i subscribed to your inkling girl model and i didn't even know thats amazing
If you want it as a playermodel so bad, why won't you do it by yourself?
[QUOTE=Chuckymore;50608388]If you want it as a playermodel so bad, why won't you do it by yourself?[/QUOTE] sadley i don't know where to start my file for the model is a .FBX and i don't know how to setup .qc and all that stuff
[QUOTE=Real360gam3r;50611369]sadley i don't know where to start my file for the model is a .FBX and i don't know how to setup .qc and all that stuff[/QUOTE] If you wanna try, then here's some resources! First, download [URL="https://www.blender.org/download/"]blender[/URL] then download [URL="http://steamreview.org/BlenderSourceTools/"]smd tools[/URL]. Blender has a built-in .FBX importer so you're good. Then read [URL="https://facepunch.com/showthread.php?t=1411683"]this thread[/URL] this to kickstart yourself. Since you're starting out, download [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] and then [URL="http://store.steampowered.com/app/1840/"]sourcefilmaker[/URL], make sure you launch it along with the half life model viewer inside it for all the files. Then, open this in your computer > C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\hl2\models\humans\group01 and decompile male_01.mdl into a folder with crowbar. After all that and downloading SMD tools too start blender import your .FBX model, export it as an SMD, go to "file" in blender and hit "new" and then import male_01_reference.smd and then import your spiderman SMD model. Drag and drop the mesh of spiderman, whatever you called it when you exported it earlier (it should look like an upside-down triangle) into the armature/skeleton on the upper right side of the screen (which should look like a stick figure) For reference look at this [IMG]http://i.imgur.com/KCnYcGb.png[/IMG] Then just follow that guide I linked [URL="https://facepunch.com/showthread.php?t=1411683"]above[/URL] Good luck and ask me any questions if you have any!
[QUOTE=SilverBelle;50612127]If you wanna try, then here's some resources! First, download [URL="https://www.blender.org/download/"]blender[/URL] then download [URL="http://steamreview.org/BlenderSourceTools/"]smd tools[/URL]. Blender has a built-in .FBX importer so you're good. Then read [URL="https://facepunch.com/showthread.php?t=1411683"]this thread[/URL] this to kickstart yourself. Since you're starting out, download [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] and then [URL="http://store.steampowered.com/app/1840/"]sourcefilmaker[/URL], make sure you launch it along with the half life model viewer inside it for all the files. Then, open this in your computer > C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\hl2\models\humans\group01 and decompile male_01.mdl into a folder with crowbar. After all that and downloading SMD tools too start blender import your .FBX model, export it as an SMD, go to "file" in blender and hit "new" and then import male_01_reference.smd and then import your spiderman SMD model. Drag and drop the mesh of spiderman, whatever you called it when you exported it earlier (it should look like an upside-down triangle) into the armature/skeleton on the upper right side of the screen (which should look like a stick figure) For reference look at this [IMG]http://i.imgur.com/KCnYcGb.png[/IMG] Then just follow that guide I linked [URL="https://facepunch.com/showthread.php?t=1411683"]above[/URL] Good luck and ask me any questions if you have any![/QUOTE] im on a mac tho so hows that gonna work? [editline]29th June 2016[/editline] [QUOTE=SilverBelle;50612127]If you wanna try, then here's some resources! First, download [URL="https://www.blender.org/download/"]blender[/URL] then download [URL="http://steamreview.org/BlenderSourceTools/"]smd tools[/URL]. Blender has a built-in .FBX importer so you're good. Then read [URL="https://facepunch.com/showthread.php?t=1411683"]this thread[/URL] this to kickstart yourself. Since you're starting out, download [URL="http://steamcommunity.com/groups/CrowbarTool"]Crowbar[/URL] and then [URL="http://store.steampowered.com/app/1840/"]sourcefilmaker[/URL], make sure you launch it along with the half life model viewer inside it for all the files. Then, open this in your computer > C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\hl2\models\humans\group01 and decompile male_01.mdl into a folder with crowbar. After all that and downloading SMD tools too start blender import your .FBX model, export it as an SMD, go to "file" in blender and hit "new" and then import male_01_reference.smd and then import your spiderman SMD model. Drag and drop the mesh of spiderman, whatever you called it when you exported it earlier (it should look like an upside-down triangle) into the armature/skeleton on the upper right side of the screen (which should look like a stick figure) For reference look at this [IMG]http://i.imgur.com/KCnYcGb.png[/IMG] Then just follow that guide I linked [URL="https://facepunch.com/showthread.php?t=1411683"]above[/URL] Good luck and ask me any questions if you have any![/QUOTE] and not to be rude but can you do it for me [editline]29th June 2016[/editline] [QUOTE=Real360gam3r;50613605]im on a mac tho so hows that gonna work? [editline]29th June 2016[/editline] and not to be rude but can you do it for me[/QUOTE] you dont have to tho
[QUOTE=Real360gam3r;50613605]im on a mac tho so hows that gonna work? [editline]29th June 2016[/editline] and not to be rude but can you do it for me [editline]29th June 2016[/editline] you dont have to tho[/QUOTE] Blender works on mac all the same. No reason not to learn if you want to :)
[QUOTE=SilverBelle;50613916]Blender works on mac all the same. No reason not to learn if you want to :)[/QUOTE] but crowbar isn't on mac and i dont know the script code to the .qc i don't know where to start and source film maker isn't on mac either
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