Hi there.Whats the difference between the C models and the standard V / W models? Is it better to use C models over the standard ones? Does it support animations that both the client and server can see etc...
C_models are view- and worldmodels combined into one, as can be seen in TF2.
[QUOTE=BenjaminTennison;50574932]C_models are view- and worldmodels combined into one, as can be seen in TF2.[/QUOTE]
So if i were to make a SWEP, would it be best to use c models? The main thing I need is it to show the animations for when I for example reload, draw etc to both the client and the world. Does C support that?
W_models is a world model of the weapon
V_models is the model viewed in first person (Like your standard FPS games)
C_models determine if your SWEP is compatible for playermodel custom arms (ex: say there is a gun that support c_models.Your playermodel is a Scout. if you switch to medic,the arms change too)
[QUOTE=Bassnecter;50574945]So if i were to make a SWEP, would it be best to use c models? The main thing I need is it to show the animations for when I for example reload, draw etc to both the client and the world. Does C support that?[/QUOTE]
I suggest yes,because you dont want end up having Kleiner hand holding the gun,meanwhile your playermodel is a samurai
[QUOTE=Zufeng;50575474]W_models is a world model of the weapon
V_models is the model viewed in first person (Like your standard FPS games)
C_models determine if your SWEP is compatible for playermodel custom arms (ex: say there is a gun that support c_models.Your playermodel is a Scout. if you switch to medic,the arms change too)
I suggest yes,because you dont want end up having Kleiner hand holding the gun,meanwhile your playermodel is a samurai[/QUOTE]
Ahh right okay thanks for that.
Sorry, you need to Log In to post a reply to this thread.