• Wwe 2k16 Terminator raw models
    20 replies, posted
Here are the four terminator models from WWE 2K16 , they are not in the best shape , the weights are jacked. Hope these come in handy , models are in FBX and PSK format textures are .dds . [url]http://www.mediafire.com/download/8bubrd075ipig0a/terminator2.rar[/url]
Wow, never thought of such a crossover.
[QUOTE=Hexenjagd;50445211]Wow, never thought of such a crossover.[/QUOTE] I think they added him last minute if I remember correctly, they had to replace Hulk Hogan after he said something racist. *shrug* thats pretty dumb.
I own the pc edition and was going to rip these myself but now this saves me a lot of bandwidth usage I don't have dl'ing my game. thanks for this.
Thanks, man ! But is it possible to have a model topless, like the one I've seen in a video?
[QUOTE=steve1105;50459350]Thanks, man ! But is it possible to have a model topless, like the one I've seen in a video?[/QUOTE] my bandwidth issues may be over. if is I'll download the game and sort the files. worst case I'll try model rippers and see what I can come up with cause I kinda had the same question after looking at the files. so if our dear author can't get it I probably will if my bandwidth issue is truly over.
Hello , i dont have the game myself , i got the ch pac files from smacktalk forums , and these were the only two terminator files so far.
[QUOTE=soulbrother73;50461711]Hello , i dont have the game myself , i got the ch pac files from smacktalk forums , and these were the only two terminator files so far.[/QUOTE] Could be the reason why the weights are bad? Maybe there was a problem when the pac files were extracted from the original game files? Not saying these can't be used (that ahnold head is a gold mine once properly rigged and headhacked to another body) but for those of us severely lacking in any rigging talent, original game rig and weights are much appreciated.
[QUOTE=artworkplay;50462231]Could be the reason why the weights are bad? Maybe there was a problem when the pac files were extracted from the original game files? Not saying these can't be used (that ahnold head is a gold mine once properly rigged and headhacked to another body) but for those of us severely lacking in any rigging talent, original game rig and weights are much appreciated.[/QUOTE] Nope, the extractor has always given bad weights from the previous games already, even with rumble roses.
thanks fam
loved the fact that developers didnt even try to model young arnie, just scanned 70 years old arnold and cleaned up his face... and made 1 texture for all body... so cheap dlc...
Hello everybody ;) i'm currently working on a re-creation of Arnold (Terminator) (Year 1984-1991-2003-and Grandpa one) ;) with Mixamo Fuse and custom models, here a little teaser of the nearly finish one.. (Background map is a custom made import,i did it for D.E) Arnold 1984: [IMG]http://i.imgur.com/B8JPjth.jpg[/IMG] [IMG]http://i.imgur.com/Au9aoTe.jpg[/IMG] Know bug: Hair as weird glowing texture, fixed soon
Good news- i've ripped Arnie and have mostly all textures Bad news- he is not in T-pose I've tried to use Intel GPA, but can't import meshes, because of "Index out of range" error. Thanks to [URL="https://facepunch.com/member.php?u=587168"]riccochet[/URL] i've learned how to unpack .pac archives of game, but a) can't find Arnie; b) stumbling upon .DAT and mostly .POF0 files. Can't proceed any further without more help. [IMG]https://pp.vk.me/c626828/v626828158/15c9f/Cpsw-jRUVok.jpg[/IMG]
we can try, need to be share ;p
[QUOTE=TravenDives;50497341]we can try, need to be share ;p[/QUOTE] And what you want me to share with you exactly? I can upload both .rips and Intel GPA frames for people to experiment with. But a little bit later but i think it's better to have a solution for .POF0 and .DAT, seems more legit)
can you convert .rip to .obj ? i don't use 3dm max at all ;p
[QUOTE=TravenDives;50496634]Hello everybody ;) i'm currently working on a re-creation of Arnold (Terminator) (Year 1984-1991-2003-and Grandpa one) ;) with Mixamo Fuse and custom models, here a little teaser of the nearly finish one.. (Background map is a custom made import,i did it for D.E) Arnold 1984: [IMG]http://i.imgur.com/B8JPjth.jpg[/IMG] [IMG]http://i.imgur.com/Au9aoTe.jpg[/IMG] Know bug: Hair as weird glowing texture, fixed soon[/QUOTE] I've been working on authentic recreations of vehicles,weapons and eventually locations of the terminator universe. I'd love to use your models for the arnolds of all the movies he was in. if there is some sort of deal we can work out then please pm me and let's talk shop cause I am no go with characters our I'd do it myself. [editline]15th June 2016[/editline] [QUOTE=TravenDives;50498620]can you convert .rip to .obj ? i don't use 3dm max at all ;p[/QUOTE] I can. I have the programs for it so if you need help with rip files I can convert them easily. pm me and let's talk shop.
He's already ripped, both costumes, certain people already working on him. You should rest and wait) [IMG]https://pp.vk.me/c626828/v626828158/1617a/6TinNqrQ2CY.jpg[/IMG] [IMG]https://pp.vk.me/c626828/v626828158/160ed/1KSbL-O2f1A.jpg[/IMG]
Nice !
[QUOTE=Omera Redski;50523440]I've been working on authentic recreations of vehicles,weapons and eventually locations of the terminator universe. I'd love to use your models for the arnolds of all the movies he was in. if there is some sort of deal we can work out then please pm me and let's talk shop cause I am no go with characters our I'd do it myself. [editline]15th June 2016[/editline] I can. I have the programs for it so if you need help with rip files I can convert them easily. pm me and let's talk shop.[/QUOTE] I send you a PM but... no reply ;p And you made a greet job so far ;)
oddly I've pm'd you back and no replay but I guess we keep missing one another. my apolgizes I'll be rendering things out to show you the work I have so far and also show you want I am working on now and the future projects I hoping we can come together on things.
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