• Cant rotate $envmapmasktransform
    2 replies, posted
Hey. Im currently trying to fix the UV's for my models cubemap and for some reason, whenever I change the values in my .vmt, it doesnt work ingame. Here is the .VMT [CODE]"VertexlitGeneric" { "$basetexture" "models/carepackage/carepackage_green" "$surfaceprop" "Metal" "$model" 1 "$detail" "detail\metal_detail_01" "$detailscale" 5 "$detailblendfactor" 0.5 "$detailblendmode" 0 "$envmap" env_cubemap "$envmapmask" "models/carepackage/carepackage_specular" //"$envmaptint" 0.5 0.5 0.5 "$envmapmasktransform" "center .5 .5 .5 scale 1 0.5 rotate 0 translate 0 0" //"$envmapcontrast" 0.5 } [/CODE] I took the envmapmasktransform from here: [IMG]http://image.prntscr.com/image/3fd687d5ea2642c8bc599b6b420c204f.jpeg[/IMG] And this is how the model looks ingame: (boosted the envmaptint to see the angle of the cubemap" [IMG]http://image.prntscr.com/image/08811cfbef4d4be480292a11c82c004b.jpeg[/IMG] I have a feeling that I'm using the envmapmasktransform wrong because ive never had to use this before, so could someone suggest any options? Thanks
Well first thing I noticed is that you have an extra ".5" after center.
[QUOTE=StealthC;50537762]Well first thing I noticed is that you have an extra ".5" after center.[/QUOTE] Was testing that out just to see what major change i make, would it make a difference or not but it didnt
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