Hey. Im currently trying to fix the UV's for my models cubemap and for some reason, whenever I change the values in my .vmt, it doesnt work ingame. Here is the .VMT
[CODE]"VertexlitGeneric"
{
"$basetexture" "models/carepackage/carepackage_green"
"$surfaceprop" "Metal"
"$model" 1
"$detail" "detail\metal_detail_01"
"$detailscale" 5
"$detailblendfactor" 0.5
"$detailblendmode" 0
"$envmap" env_cubemap
"$envmapmask" "models/carepackage/carepackage_specular"
//"$envmaptint" 0.5 0.5 0.5
"$envmapmasktransform" "center .5 .5 .5 scale 1 0.5 rotate 0 translate 0 0"
//"$envmapcontrast" 0.5
}
[/CODE]
I took the envmapmasktransform from here: [IMG]http://image.prntscr.com/image/3fd687d5ea2642c8bc599b6b420c204f.jpeg[/IMG]
And this is how the model looks ingame: (boosted the envmaptint to see the angle of the cubemap"
[IMG]http://image.prntscr.com/image/08811cfbef4d4be480292a11c82c004b.jpeg[/IMG]
I have a feeling that I'm using the envmapmasktransform wrong because ive never had to use this before, so could someone suggest any options? Thanks
Well first thing I noticed is that you have an extra ".5" after center.
[QUOTE=StealthC;50537762]Well first thing I noticed is that you have an extra ".5" after center.[/QUOTE]
Was testing that out just to see what major change i make, would it make a difference or not but it didnt
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