Today is my birth, and i release germans to all.
[img]http://i.imgur.com/f3DKYr9.jpg?2[/img]
[URL="http://www.mediafire.com/download/if72d105b11hsak/Enemy+Front+Germans.7z"]Download[/URL]
[img]http://i.imgur.com/szfcizA.png[/img]
[img]http://i.imgur.com/BJdu9aq.png[/img]
[img]http://i.imgur.com/0rKB3RG.png[/img]
Test and Previews by:
[URL="http://steamcommunity.com/profiles/76561198132019657/"]Governor[/URL]
[URL="http://steamcommunity.com/profiles/76561198046192877/"]Hauptmann[/URL]
[URL="http://steamcommunity.com/profiles/76561198014649612/"]Pyr0_o[/URL]
[URL="http://steamcommunity.com/profiles/76561198001873815/"]Viktor Goldstein[/URL]
[URL="http://steamcommunity.com/id/trekpl/"]Trek[/URL]
Models by:
City Interactive, Rebellion
Models from:
Sniper Elite 3, Enemy Front
Part 2:
[IMG]https://pp.vk.me/c626418/v626418848/3b3e/rAPgyNLpInE.jpg[/IMG]
[IMG]http://pre14.deviantart.net/aace/th/pre/f/2016/042/7/0/escape_fin_by_russianbear2345-d9rbhal.png[/IMG]
[URL="https://yadi.sk/d/QlRa3wlQpoN5u"]Download[/URL]
Nice work, happy birthday.
Happy birthday
Thanks! Downloading right now!
Happy birthday mate! They were awesome to test! :D
Hot dang we're meant to be giving presents to you, not the other way around! Great job and happy birthday!
Happy B-day mate, and thanks to release (and giving 'em to test). :v:
Happy Birthday ! Great stuff, glad that I was one of the testers !
[editline].[/editline]
Also I noticed this in the 2nd preview pic :
[IMG]http://i.cubeupload.com/ZRWsfF.jpg[/IMG]
what
Wait when I was extracting the file to my addons it said all the files were corrupted, and ingame everything is errors and I can't spawn anything
Coo'
And Happy B-Day.
Nice job, and happy birth!
yay more goimans, and happy bday mate
Happy Birthday!
Why does my face purple black lattice model = A =
Good work,good work.
And happy birthday!(Although it's past 2 days :P)
[QUOTE=Aday;50152091]WEAPONS ?[/QUOTE]
There are enough fucking weapons already, Geez.
My only gripe with these models is that the torso feels really weighty compared to the other body parts, which makes them a little bit difficult to pose, other than that they are brilliant, plenty of bodygroup variation and a great variety of models to pose with.
Great release on part 2. I'm glad you reskinned the original models to the Heer skin (that is Heer right?). Didn't expect that since I was thinking about skinning them myself so thanks!
Nice work! Hope there's more to come!
I think the smoothing should be fixed, the models are lit weirdly under a lamp.
[QUOTE=Jim_Riley;50161081] I'm glad you reskinned the original models to the Heer skin (that is Heer right?). [/QUOTE]
That was me, and yes, it's heer.
[QUOTE=Hauptmann;50161174]That was me, and yes, it's heer.[/QUOTE]
I figured it was. I love using your skins after all :v:
The Warsaw resistance dudes make excellent stand-ins for the Kreisau Circle fighters from Wolfenstein, as well as their actual purpose.
[QUOTE=richofencrazy;50161061]My only gripe with these models is that the torso feels really weighty compared to the other body parts, which makes them a little bit difficult to pose, other than that they are brilliant, plenty of bodygroup variation and a great variety of models to pose with.[/QUOTE]
You can always replace their physics file with another one that's better, I did that and they work 100 times better
[QUOTE=rama2299;50162226]You can always replace their physics file with another one that's better, I did that and they work 100 times better[/QUOTE]
I don't really know how to do that, do you need 3DS max?
Can I copy the phys file from another model and simply replace the current ones in the models folder?
(As you can tell I'm a complete n00b when it comes to this sort of stuff)
So i downloaded it, and most of the faces (except for like 2 of them) seem to have missing textures. Is there another file I should have downloaded besides part 1 and 2?
[QUOTE=richofencrazy;50162633][B]copy the phys file from another model and simply replace the current ones in the models folder[/B]?[/QUOTE]
Yes, that. You only have to make sure that the bone names are the same (E.G: these are in the ValveBiped rig, so using another physics file from another ragdoll that's also on the ValveBiped rig, is going to work).
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