• Moving model to right hand [L4D2 AWP replacement]
    4 replies, posted
I'm working right now on replacement for AWP from L4D2 for my friend. It's a DSR-50 /w ACOG scope from CoD:BO2 on original animations. In HLMV, weapon looks like this: [IMG]http://i.imgur.com/pHRM0sy.png[/IMG] But in game it looks like this: [IMG]http://images.akamai.steamusercontent.com/ugc/262717050089406491/4500A8F9BCDEDFF00BDE1684C49E8C4F3836FE81/[/IMG] Question: Any ideas how to put this thing on right side of a screen WITHOUT using edited scripts?
have you checked your cl_righthand cvar?
I don't know how use cvars correctly. If you're talking about "cl_righthand 1" command - I already using it. I also using CSS unlocker by Lt. Rocky (I think it's important).
actually, that wasn't a good question. have you looked at other models outside the game (like in HLMV)? I'm thinking models are always mirrored in the game and that you have to mirror your model from how it currently looks.
In L4D2 most of the v_models are right handed, just like my DSR-50 in HLMV. Only exceptions are CSS weapons (AWP, Scout, SG and MP5).
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