Hello, so I've been trying to port and compile this model from They Hunger into a GMod playermodel, but it refuses to compile and drops this:
[code]
Compiling with Crowbar 0.34.0.0: "I:\THEYPLAYERS\dave\dave.qc" ...
Compiling ".\dave.qc" ...
qdir: "i:\theyplayers\dave\"
gamedir: "i:\Steam\steamapps\common\Half-Life 2\hl2\"
g_path: "dave.qc"
Building binary model files...
Working on "dave.qc"
SMD MODEL dave.smd
ERROR: bogus bone index
1406 dave.smd :
30 -8.658300 5.150000 61.516201 -0.402451 0.394329 0.826159 0.035200 0.910200
ERROR: Aborted Processing on 'hunger/player/dave.mdl'
WARNING: Leaking 1 elements
... Compiling ".\dave.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.34.0.0: "I:\THEYPLAYERS\dave\dave.qc" finished.
[/code]
I searched for help almost 3 hours, but just find nothing...
The skeleton is rigged to ValveBiped, but using this very same skeleton for other They Hunger playermodel meshes, it compiles fine. I'm not sure what's the problem here.
Source files: [url]http://download844.mediafire.com/am7ny858v2sg/ptytmigr0w1749k/dave.zip[/url]
I would be very appreciated if someone helped me. Thanks.
It's trying to reference bone #30, but you only have 26 bones total.
I have no clue why it would randomly conjure nonexistent bones like that. Try re-exporting the SMD.
[QUOTE=SergerantJoe;50634758]It's trying to reference bone #30, but you only have 26 bones total.
I have no clue why it would randomly conjure nonexistent bones like that. Try re-exporting the SMD.[/QUOTE]
-snip-. Seems like I can't even move its arm properly, only skeleton: [url]http://prntscr.com/bnz7ll[/url] (I'm sorry if I'm really bad at this)
edit:
re-exporting smd from milkshape 3d produces the same results.