[IMG]http://2.bp.blogspot.com/-T0KtLPcwZoc/T1HKhC5ajDI/AAAAAAAAAQQ/bYVXsSO6v20/s1600/ALAN%2BWAKE%2BBANNER.jpg[/IMG]
All models in .obj format with texture
Note: some models don't use normal maps and specular therefore avoid the request.... in the case of the normals maps use the fabric textures
[IMG]http://imageshack.us/a/img51/4287/40654914.jpg[/IMG]
[IMG]http://imageshack.us/a/img69/1293/84972252.jpg[/IMG]
[IMG]http://imageshack.us/a/img51/4052/82680671.jpg[/IMG]
[IMG]http://imageshack.us/a/img829/9376/74259735.jpg[/IMG]
[IMG]http://imageshack.us/a/img19/9537/74554189.jpg[/IMG]
[IMG]http://imageshack.us/a/img542/8472/30861790.jpg[/IMG]
[IMG]http://imageshack.us/a/img687/6005/35806284.jpg[/IMG]
[IMG]http://imageshack.us/a/img826/432/98816408.jpg[/IMG]
[IMG]http://imageshack.us/a/img547/4339/12600322.jpg[/IMG]
[IMG]http://imageshack.us/a/img26/7185/89234572.jpg[/IMG]
[B]Generic Taken Characters
[/B]
[IMG]http://imageshack.us/a/img534/3084/31685725.jpg[/IMG]
[IMG]http://imageshack.us/a/img339/4456/54516388.jpg[/IMG]
[IMG]http://imageshack.us/a/img594/1812/36900728.jpg[/IMG]
[IMG]http://imageshack.us/a/img844/5236/37770071.jpg[/IMG]
[IMG]http://imageshack.us/a/img825/5809/81632448.jpg[/IMG]
[IMG]http://imageshack.us/a/img14/4601/40707455.jpg[/IMG]
[B]Download
[URL]http://www.mediafire.com/?3maubp3sd8xd3[/URL]
[/B]
Super good. Do you have the models from Alan Wake's American Nightmare?
If anyone ever wanted any casual headhacks. This is it.
a hey, another high-quality varsity jacket. I smell Hotline Miami hacks
[QUOTE=A big fat ass;39578369]Super good. Do you have the models from Alan Wake's American Nightmare?[/QUOTE]
I'm downloading the game in this moment.
Oh man oh god oh man
Nice a newtsuit.
Very neat.
Thank you for this.
Now I just need the time and motivation to actually port some of them. :v:
Jesus christ, when was that diving suit in the game?
[QUOTE=NotExactly;39579632]Jesus christ, when was that diving suit in the game?[/QUOTE]
[sp]He's in the depths of the lake.[/sp]
[sp]Max payne likes to go diving at this time of year.[/sp]
Sweet. Hey, could you get the cars from this and American Nightmare? I'm interested in doing a few upgrades to them and getting those in as drivable vehicles and such.
[QUOTE=NotExactly;39579632]Jesus christ, when was that diving suit in the game?[/QUOTE]
It was in one of the DLCs (came with the game on PC). I think it was in The Signal.
These zombies do love their hats, they must be addicted to TF2.
[QUOTE=Biaxailemperor;39580180]Sweet. Hey, could you get the cars from this and American Nightmare? I'm interested in doing a few upgrades to them and getting those in as drivable vehicles and such.[/QUOTE]
you can rip vehicles with 3d ripper dx or ninjaripper , is not difficult
I'm sorry, I got rid of the game
The diving suit is [sp] Thomas Zane [/sp]
Im pretty all had the divingsuit in their game. Console or not.
We'll, maybe if it was not an actual model that I am remembering from the game.
Not sure if it just were a pre-rendered cutscene or an actual model. Was quite some time ago since I last played Alan Wake.
It was in cutscenes, but the model wasn't used until The Signal.
Any chance you could do props like the foliage?
[QUOTE=Shirky;39592293]Any chance you could do props like the foliage?[/QUOTE]
you can use ninja ripper or 3d ripper dx ... the vehicles , weapons , foliage etc are not difficult to rip because are a static meshes but the characters are always the difficult thing to rip in any game . this is more fun for me :v:
[editline]14th February 2013[/editline]
[QUOTE=AlexVestin;39591437]Im pretty all had the divingsuit in their game. Console or not.
We'll, maybe if it was not an actual model that I am remembering from the game.
Not sure if it just were a pre-rendered cutscene or an actual model. Was quite some time ago since I last played Alan Wake.[/QUOTE]
in the main game are a diver character with the UV maps changed and damaged ( when the light appears in the main game while you run by the field and Thomas Zane speaks , you can run fast and you can see the character ) , the correct models ire in "the signal" dlc
[IMG]http://img811.imageshack.us/img811/2314/alanwake09diver720p.jpg[/IMG]
[QUOTE=luxox_18;39592501]you can use ninja ripper or 3d ripper dx ... the vehicles , weapons , foliage etc are not difficult to rip because are a static meshes but the characters are always the difficult thing to rip in any game . this is more fun for me :v:
[editline]14th February 2013[/editline]
in the main game are a diver character with the UV maps changed and damaged ( when the light appears in the main game while you run by the field and Thomas Zane speaks , you can run fast and you can see the character ) , the correct models ire in "the signal" dlc
[IMG]http://img811.imageshack.us/img811/2314/alanwake09diver720p.jpg[/IMG][/QUOTE]
I have 3ds max 2012 so 3d ripper dx plugin doesnt work.
[img]http://imageshack.us/a/img542/8472/30861790.jpg[/img]
Far left guy reminds me of DayZ
[T]http://imageshack.us/a/img845/5449/tomqk.jpg[/T]
Thomas Jane for warming up. I haven't touched anything, but just compiled.
Of course the texture will be improved very soon. This is just for warming up, I said. Since it's been a really long time since I gave up all about models.
And the MOST OF ALL I should lessen the polygons without harming the model, for god's sake.
What's up with his hands? Did you use vertex weld?
[QUOTE=A big fat ass;39623330]What's up with his hands? Did you use vertex weld?[/QUOTE]
I used Optimizer tool just for compiling purpose. Nothings I did else. It's pure Jane himself except that his textures are totally crashed by Optimizer.
Anyhow, do you recommend a way that doesn't spoil the texture and reduce polygons at the same time?
I would really appreciate it if someone ported these for Gmod 13. :smile:
dmlxo21, it's [U][B][/B][/U][B][/B][B][I]Thomas [U]Zane[/U][/I][/B], not [B]Jane[/B].
[QUOTE=bloocobalt;39643598]dmlxo21, it's [U][B][/B][/U][B][/B][B][I]Thomas [U]Zane[/U][/I][/B], not [B]Jane[/B].[/QUOTE]
You'd better correct my spellings often as you can. It happens more than you think, lol.
By the way, here're several good news! First is timberman is finished and the most of all,
I learned to .qc!(Not a big deal, however)
[T]http://imageshack.us/a/img819/1332/taken1f.jpg[/T]
[I]"Logging is a hazardous occupation!"[/I]
Yet, the fingers need to be fixed. I always having trouble with fingers, how to properly spare the weight.
Looks pretty cool, I'll probably try and skin him to look alive and well once you release him.
[QUOTE=Minimole;39644102]Looks pretty cool, I'll probably try and skin him to look alive and well once you release him.[/QUOTE]
You're still trying to recreate your dream of the Village People in Garry's Mod, huh?
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