• Customer player animations (3d) Anims
    2 replies, posted
OK, so its really annoying me not being able to get custom player animations into gmod, such as a 'Jab' and a 'hook punch' animation. I compiled the .SMD's many ways using different .QC set ups ect, but its always wrong in some way. I managed to get the animations to work for the male skeleton for npc's but still had no luck with gmod porting... HELPPPPPP [editline]5th May 2011[/editline] bamp
hmmmmm hmmmmm $includemodel "humans/cra0_is_awesome_animations.mdl" add this to the model qc then make a new .qc file empty add this :P [code]// Filepath of the compiled MDL $modelname humans\cra0_is_awesome_animations.mdl // Necessary for getting certain bones to work $include "commonbones.qci" $include "standardhierarchy.qci" $include "standardikchains.qci" // Sequence SMDs $sequence Run2 "Run2" fps 30 // Dev shit // 2011 [/code] I dont really know about player animations but i know that they are all stored in here. PROPS TO ShoTGuNGuY49 male player: $includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" sooooo decompile one of these and like compile ur smd into it maybe it might work..
Are you talking about custom animations for a specific player model or all player models?
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