OK, so its really annoying me not being able to get custom player animations into gmod, such as a 'Jab' and a 'hook punch' animation.
I compiled the .SMD's many ways using different .QC set ups ect, but its always wrong in some way.
I managed to get the animations to work for the male skeleton for npc's but still had no luck with gmod porting...
HELPPPPPP
[editline]5th May 2011[/editline]
bamp
hmmmmm
hmmmmm
$includemodel "humans/cra0_is_awesome_animations.mdl"
add this to the model qc
then make a new .qc file empty add this :P
[code]// Filepath of the compiled MDL
$modelname humans\cra0_is_awesome_animations.mdl
// Necessary for getting certain bones to work
$include "commonbones.qci"
$include "standardhierarchy.qci"
$include "standardikchains.qci"
// Sequence SMDs
$sequence Run2 "Run2" fps 30
// Dev shit
// 2011
[/code]
I dont really know about player animations but i know that they are all stored in here.
PROPS TO ShoTGuNGuY49
male player:
$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
sooooo decompile one of these and like compile ur smd into it maybe it might work..
Are you talking about custom animations for a specific player model or all player models?
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