• Rigging Playermodel For Gmod
    0 replies, posted
I recently started trying to make playermodels out of ragdolls and such, and i kind of have a faint idea of how to do most of it but i have run into a few bumps in the road. 1. I have 3ds max 2013, the VTF import and export plugins dont work for that version, i understand or i am told at least. 2. I have no idea how to Valve Bipe a model. But besides those two problems here is my understanding. I choose the model i want to make into a player model. I decomplie the model. Then i check if it is valve biped or not and if it is, i edit the .qc file and compile it. If not, i open it in 3ds max, rig it, export it, and compile it. I got that from my friend who told me the basics. But i really would like to make some playermodels, and i'm stuck, so if you could please help me out that would be great, ~Cole EDIT: So can anyone help me in any way? If you can thanks :)
Sorry, you need to Log In to post a reply to this thread.