• Question about animating a viewmodel
    1 replies, posted
Hello there, Facepunchers I have been trying to animate this weapon, so that it can be used as a viewmodel in the Source Engine. The modeling software I use is Blender I'm not really sure on how I should proceed, tough. I'll give you a picture of the situation : There's the CSS arms + their bones and my model on the scene. If I merge my weapon with the CSS arms, I can not control the movement of the gun, as it isn't parented to any bone. If I parent the weapon to a bone and then merge the arms and the weapon, the parenting screws up and does not work as intended. Basicly, how am I supposed to link a pre-existing bone to my weapon after merging? And is it really necessary to merge both meshes? In case it isn't clear, [b]all the bones in the scene are imported along the arms.[/b] (I am using a decompiled knife viewmodel)
I can't say anything specific blender wise, but there should be an option somewhere to Link the model to a bone, which effectively parents it to whatever you attach it to whilst keeping it a separate mesh. This'll keep the "Real" rigging of the hands intact, and will let the knife move without being deformed. Linking can have other uses too, like centering a model made out of multiple sub-parts by linking the bits together. [editline]23rd April 2013[/editline] According to Google the hotkey is Ctrl+P
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