Hello there, Facepunchers
I have been trying to animate this weapon, so that it can be used as a viewmodel in the Source Engine. The modeling software I use is Blender
I'm not really sure on how I should proceed, tough. I'll give you a picture of the situation :
There's the CSS arms + their bones and my model on the scene. If I merge my weapon with the CSS arms, I can not control the movement of the gun, as it isn't parented to any bone.
If I parent the weapon to a bone and then merge the arms and the weapon, the parenting screws up and does not work as intended.
Basicly, how am I supposed to link a pre-existing bone to my weapon after merging? And is it really necessary to merge both meshes?
In case it isn't clear, [b]all the bones in the scene are imported along the arms.[/b] (I am using a decompiled knife viewmodel)
I can't say anything specific blender wise, but there should be an option somewhere to Link the model to a bone, which effectively parents it to whatever you attach it to whilst keeping it a separate mesh.
This'll keep the "Real" rigging of the hands intact, and will let the knife move without being deformed.
Linking can have other uses too, like centering a model made out of multiple sub-parts by linking the bits together.
[editline]23rd April 2013[/editline]
According to Google the hotkey is Ctrl+P
Sorry, you need to Log In to post a reply to this thread.