I can't find the links right now, but I was able to use tools for Dead Space 2 on Dead Space 3 to extract the assets directly from the arches, then import the meshes and textures into 3DS Max 2012 64-bit. I should be able to provide a download link for the tools soon.
[QUOTE=huntingrifle;50965073]I can't find the links right now, but I was able to use tools for Dead Space 2 on Dead Space 3 to extract the assets directly from the arches, then import the meshes and textures into 3DS Max 2012 64-bit. I should be able to provide a download link for the tools soon.[/QUOTE]
If they're Ninjaripper and 3D ripper DX, they won't work on Dead Space 3, at least not for me. If you're talking about the tutorial Cylonproject just linked me, I already know it and it doesn't work for me. I have 3D Max 2016
[editline]29th August 2016[/editline]
[QUOTE=Cylonproject;50967516][url]https://www.facepunch.com/showthread.php?t=1190028[/url][/QUOTE]I already said that 3D Ripper nor Ninjaripper do not work on Dead Space 3
It's called Rick's Tools, it can decompress the archives, no ripping involved. If you install the tool from [URL="dl.dropbox.com/u/4953836/RickVisceral110423.zip"]this link[/URL], then use the Gibbed.Visceral.StrUnpack.exe program to unpack the archives, you can try installing the[URL="http://forum.xentax.com/viewtopic.php?f=16&t=5966&start=30"] importer script[/URL] originally made for 3DS Max 2012 and hope that it works on your 2016 version.
[QUOTE=huntingrifle;50968685]It's called Rick's Tools, it can decompress the archives, no ripping involved. If you install the tool from [URL="dl.dropbox.com/u/4953836/RickVisceral110423.zip"]this link[/URL], then use the Gibbed.Visceral.StrUnpack.exe program to unpack the archives, you can try installing the[URL="http://forum.xentax.com/viewtopic.php?f=16&t=5966&start=30"] importer script[/URL] originally made for 3DS Max 2012 and hope that it works on your 2016 version.[/QUOTE]I already got everything setup, everything. It's just that 3D Ripper DX nor Ninjaripper do not work on Dead Space 3 and also the extra tools to open up the "scenes" created on 3D Max do not work on 2016 version of 3D Max. I'm not a great fan of getting the old 2011 version of 3D Max.
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