How would I go about adding custom blood, as the default looks bad. I tried going into pak_01 and changing blood1 (1-8) to bloody1 (1-8) and then going into materials/decals and changing the custom blood files to bloody1 (1-8) but my game wouldn't even launch until I went back into notepad++ and changed it back into blood. Does anyone know how to do this, or would like to help me figure it out?
you can't add letters, they have to be the same length as the default textures, for example blooh1 or bloop1 etc.
Okay sooo, I did that. But now there are 0 flesh impact on players, and when the blood splatter hits a door, or anything other than the floor or the wall, is checkered. (purple and black).
then your vmts and vtfs are misconfigured.
How do I fix it?
Just use notepad++ on the .vmf (I Think its Vmf) and change the $basetexture to the name of you're new skin.
I don't really know what I'm doing. . . Mind explaining more?
[QUOTE=Prototype556;40187540]I don't really know what I'm doing. . . Mind explaining more?[/QUOTE]
Well. Can you, give me the whole entire code of the [U].vmf[/U] and the name of you're [I]Cs:GO Texture NAME?[/I]
If not then [U]I cant help you.[/U]
What part is that exactly?
[QUOTE=Prototype556;40188740]What part is that exactly?[/QUOTE]
it goes like this.
TF2 Skin I made.
[CODE]"VertexLitGeneric"
{
"$baseTexture" "models\weapons\v_sniperrifle/v_sniperrifle"[/CODE]
Name
[CODE]v_sniperrifle[/CODE]
Now if I change the name to be.
[CODE]v_sniperriflc[/CODE]
itll change to be this.
[CODE]VertexLitGeneric"
{
"$baseTexture" "models\weapons\v_sniperrifle/v_sniperriflc"[/CODE]
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