Hi. May someone create a ragdoll out of the HL2 EP2 Russian Chopper in the last map of the game? I would like this because the only available model of it is the one with folded propellers. Thanks in advance.
I'll work on it.
[QUOTE=xXpyroHatakeXx;40084614]I'll work on it.[/QUOTE] Ok.
I've hacked the model and added a flying animation, but I think I'll do some other work on it before I release it, but here is an image.
[img]http://img268.imageshack.us/img268/6007/2013033000001.jpg[/img]
Excellent work Pyro, this is a great thing that you're doing.
I've got the body groups of the model all separated (folded and extended blades, each door separated from the main body) and I'm currently adding glass windows, but I can't find a decent texture. They're either all completely transparent or not transparent at all. The only good looking one that I can find is this [url=http://img35.imageshack.us/img35/1295/glasswindowbreak070a.png]one[/url], but it's completely transparent. Could someone modify it so you can tell that there is some glass there instead of complete transparency?
Give me about 5 minutes, you'll have your glass. It would be done sooner, but Photoshop's acting a bit buggy now that I've re-installed it.
Just out of curiosity, are the numbers on the left side backwards?
[URL="http://filesmelt.com/dl/Glass.rar"]Here's some glass.[/URL] Hope it works out for you. Edit the .VMT according to where you place the files.
The glass looks good Katra804, thank you!
And yes, the left side of the helicopter is just mirrored textures.
The "2257-39001" is the only thing that looks bad, everything else looks okay.
The cockpit surprisingly has all the buttons and screens UV mapped out, instead of just a placeholder texture for the whole thing. If someone wanted, they could texture it all to make it look good.
Here is the Helicopter with its' glass. I want to add a custom collision mesh so you can put ragdolls in the cockpit before I release it.
[quote][img]http://cloud-2.steampowered.com/ugc/882978556553140778/2150C3CFFB22B28F08A088033C040F060C1BD6B1/[/img][/quote]
Thank you for the little tip on shrinking the picture Sims_doc!
*Scrubbed*
After seeing that image, I feel like I should've made the glass just a bit more transparent.
Well if you're willing to make one more transparent, I'd use it.
[URL="http://filesmelt.com/dl/glasswindowbreak070a.vtf"]Here's another version[/URL]. Back up the previous .vtf and see which one you'd prefer to use, this one's named the same as the other one.
It'd be nice if the modified one could be packed in with Garry's Mod so people can make some cool things with it...I'd love to mess with it as well.
The new glass texture looks a lot better.
[quote][img]http://cloud-2.steampowered.com/ugc/882978556561362082/781237DA8EBF7B05B10AC31CEEDB46EF39C36F19/[/img][/quote]
[editline]4th April 2013[/editline]
[QUOTE=Se1f_Distruct;40157787]It'd be nice if the modified one could be packed in with Garry's Mod so people can make some cool things with it...I'd love to mess with it as well.[/QUOTE]
Its going on the workshop when I'm done with it.
I can't get the custom collision mesh to work, so I might just chop the front off of the collision so the cockpit is all no-collide and you'll have to pose ragdolls in the air inside of it. I feel this might end up destroying the feel of the helicopter though. What do you guys think? Should I just chop the front collision off or give my custom collision another go?
Well I finally got a collision model to work, it looks like this:
[img]http://img801.imageshack.us/img801/797/cockpitcollision.jpg[/img]
Unfortunately, the body groups are now giving me problems. The model has body groups in my sdk model viewer, but gmod says the model doesn't have any. Anyone know a way to fix this so I can finally release this?
The bodygroup part of my .qc goes as follows:
[code]
$bodygroup Blades
{
studio blades_extended.smd
studio blades_folded.smd
}
$bodygroup Glass
{
studio helicopter_body_glass.smd
blank
}
$bodygroup RightDoor
{
studio door_rg.smd
studio door_r.smd
blank
}
$bodygroup LeftDoor
{
studio door_lg.smd
studio door_l.smd
blank
}
[/code]
your bodygroup part of your qc looks dead on how it should so i don't see why it wouldn't work in gmod. the only reason it ight not but it shouldn't matter is in all of my bodygroup codes i put "" around my smd names so like [code]$bodygroup heli {
studio "wrecked.smd"
studio "fine.smd"
}
[/code]
maybe if you add me on steam i can help you more?
I defragmented my Ep2 game cache and it fixed the problem upon recompile, but I think this case was just a one time weird bug.
Here's the file on the gmod workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=139625657[/url]
[url=http://www.mediafire.com/?7p2l500rd50pmv2]Mediafire Download Link[/url]
[quote][img]http://cloud-2.steampowered.com/ugc/885230667862834946/8822EB785382AB0C06FBA20748302814F4D33CDC/[/img][/quote]
Picture of the helicopter with nothing no-clipped! I also had never noticed how tall this darn thing is!
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