Converting models animations into functional player models
3 replies, posted
I'm guessing this has probably been posted many times before, but does anyone have a good in-depth guide for rigging the skeleton for player animations?
You could just decompile the standard player model and stitch the reference skeleton to your model.
Then you can include the animations (since they are just bones)?
I might have misunderstood.
Is it rigging in the 3d software?
I'm not fully sure myself, I'm just looking how to take a ragdoll that otherwise isn't a player model, and rig its animations so it can be a functional player model (not in t-pose).
[QUOTE=Slemo;40514840]I'm not fully sure myself, I'm just looking how to take a ragdoll that otherwise isn't a player model, and rig its animations so it can be a functional player model (not in t-pose).[/QUOTE]
If you have the model rigged with a player skeleton and include the animations with [URL="https://developer.valvesoftware.com/wiki/$includemodel"]$includemodel "pathToAnimations"[/URL], it should work.
[editline]3rd May 2013[/editline]
At least the animations should.
Sorry, you need to Log In to post a reply to this thread.