• So..... How's the progress on those BF3 Multiplayer USMC models going? And a request is here too.
    0 replies, posted
Well, the title tells all. Also, I really don't ask for much, but if any one has any completed BF3 MP US Class, I'll gladly compile it into a playermodel. Why? Well, from the progress I have from trying to rig the US Engineer from the raw ported models in Blender, it's been a pain in the neck, but successful. But, now that rigging him has over, It was texturing him that came next, and that is near impossible for me since I barely know the fundamentals of editing textures from one game engine to work with another game engine, or in this case, from the FrostBite 2 Engine to Garry's Mod Modified Source Engine (GMMS, as I like to call it). And now I really want to stop rigging and just find the BF3 models and compile them. So if anyone has the BF3 MP US models, I'll gladly compile them to a GMod playermodel format. Okay, here are some things I like to say before you give a link: 1. You must be one of the facepunch members who helped work on the models mainly from this thread: [URL="http://facepunch.com/showthread.php?t=1221362"]http://facepunch.com/showthread.php?t=1221362[/URL] Example of whom are zurf3r, Taggart, Rin, Pvt. Jenkins, etc. I can't take a link from someone who didn't work on them unless given special permission from someone on the thread above. 2. It has to at least have textures that can work with Source and has no errors. 3. If it's rigged to the Valvebiped skeleton, okay. If not, it's okay, I'll gladly rig it too. 4. Face posing compatability is recommended, but not required. So no worries, I'll probably use the default Valve .vta files for face posing. 5. You will be credited in the making of this, So no infringement will be involved. Okay, now that this is settled, go ahead and put a link below. Thank you.
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