I have made a spikestrip and want to compile it with the animation to expand it, the animation is made up of 2 smd files.
[CODE]$modelname "termin/spikestrip.mdl"
$body mybody "spikestrip.smd"
$staticprop
$surfaceprop "metal"
$cdmaterials "models/termin/"
$scale 1
$sequence idle "idle.smd" loop fps 1
$animation l_expand "LAction.smd" subtract idle 0
$animation r_expand "RAction.smd" subtract idle 0
$sequence expand delta {
l_expand r_expand
}
$collisionmodel "phymodel.smd" {
$automass
$concave
}
$keyvalues
{
"prop_data"
{
"base" "Metal.Medium"
}
}
[/CODE]
It errors as a Exception Access Violation (Asset 1) and I know the error is to do with the sequence expand. What am I doing wrong?
(Asset 1) or (Assert 1)?
If it's assert 1 make sure your .qc and everything are in the correct folders.
Thanks for correcting me it was Assert, all files are in the same folder. When I remove this section it works fine.
[code]
$sequence expand delta {
l_expand r_expand
}
[/code]
Is there anything wrong with this part?
[CODE]
$sequence expand delta {
l_expand
r_expand
}
[/CODE]
Try this, I'm pretty sure they should be on separate lines as they're two separate .smds and animations.
Still got the same result I'm afraid
Edit: Removing one of the animations works, so I must be laying it out wrong some how
Try removing "subtract idle 0" from one of those $animations, seeing as both would be playing and subtracting "idle" twice.
Didn't work either, tried removing it from each then with the other suggestion, all give the same error.
Okay I made the animation into one file so the qc looks like this:
[code]
$modelname "termin/spikestrip.mdl"
$body mybody "spikestrip.smd"
$staticprop
$surfaceprop "metal"
$cdmaterials "models/termin/"
$scale 1
$sequence idle "idle.smd" loop fps 1
$animation expand "anims/Expand.smd" subtract idle 0
$sequence spike_expand delta {
expand
}
$collisionmodel "spikestrip.smd" {
$automass
$concave
}
$keyvalues
{
"prop_data"
{
"base" "Metal.Medium"
}
}
[/code]
Anyone know how to make this animate in Gmod?
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