Hello, I have a problem with this trash can I made. Okay so everything compiled correctly and everything but nothing can go in the trash can. Here is a picture of it:
[spoiler][IMG]http://i42.tinypic.com/jzuwra.jpg[/IMG][/spoiler]
I do not no what is wrong? Here is my qc file:
[CODE]$modelname "trashcan/trashcan.mdl"
$cdmaterials "models/trashcan"
$scale 1.0
$surfaceprop "Metal"
$body "Body" "trashcan.smd"
$sequence "idle" "trashcan.smd" fps 30
$collisionmodel "trashcan_collision.smd"
{
$mass 40
}[/CODE]
Your collision model is wrong, i'm guessing. You must have draped it over the top of the can.
I think he just ignored it, which caused automatic collision model to be made, which is just a mesh arround original mesh. So nothing special.
I dont get what you guys mean. I had a collision model. Is the collision model suppose to be different from the visual?
bit different. It cannot be 1 mesh.
[QUOTE=arleitiss;21395374]bit different. It cannot be 1 mesh.[/QUOTE]
1 mesh... Uhh.. So ur saying I cannot put all the parts to the trash can togethor? Or?
basically make another model but just out of boxes, over the default one. It's hard to explain but easy to do once you figure out.
Usually on my collision models I have like up to 20 parts of collision model.
It's just a blocks tracing original model, then you delete original leaving those blocks, then you assign each block to different smootrhing group and apply same taxture to all of them
[QUOTE=arleitiss;21395525]basically make another model but just out of boxes, over the default one. It's hard to explain but easy to do once you figure out.
Usually on my collision models I have like up to 20 parts of collision model.
It's just a blocks tracing original model, then you delete original leaving those blocks, then you assign each block to different smootrhing group and apply same taxture to all of them[/QUOTE]
So basicly in 3ds max you want me to take the box tool and make boxes forming my trash can then deleting the trash can only leaving the boxes that are formed like my trash can? Wouldnt that make the collision with the world different?
well you see that depends how you shape it. You make boxes as you understanded right, and then use polygon edit to shape each box to align right. Your is quite easy. You can also use a cylinder and other simple shapes.
Here is a 2 minute work
[img]http://i411.photobucket.com/albums/pp196/arleitiss/Models/123.jpg[/img]
Collision model ready. See. Just shape it as you want and copy then if it's something simple.
[QUOTE=arleitiss;21395739]well you see that depends how you shape it. You make boxes as you understanded right, and then use polygon edit to shape each box to align right. Your is quite easy. You can also use a cylinder and other simple shapes.
Here is a 2 minute work
[img]http://i411.photobucket.com/albums/pp196/arleitiss/Models/123.jpg[/img]
Collision model ready. See. Just shape it as you want and copy then if it's something simple.[/QUOTE]
OHH! Wow. I never new it would be that easy. Cool. Thanks man. Be looking for a reply because I am going to post if it works out. Also how did u get the model to look like that? I mean like what window were u in when u took that picture.
Edit: Does the collision model have to have a texture applyed?
just render in 3ds max.
Btw dont forget, don't exceed 20 boxes of collision, then it wont compile.
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