Resizing a ragdoll (Getting the physics mesh to resize as well, whilst keeping the skeleton intact)
2 replies, posted
Hi,
I have recently created a ragdoll for my source mod. The most common enemy of the mod will be a mini replica of him, wearing a mask. I have modelled the mask and attached it to the model's head bone.
The original model is using breen's body as a base with a sign attached to him and some changed textures, and is using breen's default .phy file.
Is there any way I can resize this .phy file to 0.6 with $scale, so that it matches with the new model? (i dont need the mask or sign to be included in the physics)
Another problem is this: to get breen's body I decompiled him, but his physics mesh didn't decompile with him (lods did-does he use a low-level lod as a phys mesh?)
So I don't have a physics mesh to just use an $include .qc command. What do I do? Is there any way to perhaps decompile the .phy file or manually change the scale from a text editor or something?