So i'm trying to launch my model viewer but i think when i was setting up Source SDK i messed up because i'm getting these errors:
[IMG]http://imageshack.us/a/img705/6301/capturerwt.png[/IMG]
[IMG]http://imageshack.us/a/img845/2716/capture1of.png[/IMG]
any help would be appreciated
I'm having that proplem also.
I'm pretty sure Steam-Pipe broke it, Valve said they'd release a fix any day now.
You can access Hammer by opting into the SDK beta (under TF2 properties) and launching hammer from its .exe; maybe you can do the same to HLMV?
Make sure you ran the game that source sdk is set to at least once.
Here's an edit of a post I made to help someone get their CS:S compiles to work again. It also helps to fix HLMV so that it works with the intended game.
[QUOTE=Katra804;40618468]You can trick the Source SDK, as well as GUIStudioMDL, into compiling back into the old directory from before the recent [del]CS:S[/del] TF2 update. Just follow these steps (courtesy of Gmod4ever):
1. Remake the old installation directory [del](Steam/steamapps/username/counter-strike source/cstrike)[/del] (Steam/steamapps/username/Team Fortress 2/tf2).
2. Make the 2 (if not 4) sub-folders you'd normally use for compiling (materials, models, scripts, sound).*
3. Copy the gameinfo.txt file from another Source game (HL2Ep2's for example) into the old cstrike directory that you remade.
4. Launch the Source SDK and make sure the directory is being read properly in the model viewer. If it's working properly, you should now also be able to compile to the old cstrike directory that you remade.
5. In the event that you run into an "Unable to load manifest file 'scripts/game_sounds_manifest.txt" error, open the gameinfo.txt file that you just copied over and look for this line:
[code] SteamAppId ### // This will mount all the GCFs we need (240=CS:S, 220=HL2).[/code]
Change the number that was there before to whatever TF2's SteamAppId is so that it registers as TF2. You will then need to make sure you have the game_sounds_manifest.txt script in your scripts folder. Repeat Step 4 to verify if the model viewer and compiler are working properly.[/QUOTE]
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